Originally posted by Geronimo
what good is it to even get an enemy city? don't they have a rnadom chance of flipping back that can't be eliminated? I was under the impression that conquest is only really possible by razing everything you conquer to the ground and then building your own cities in their place. What good is it to build up a city and garrison troops there if there will always be a random chance of it becoming someone else's city without any warning or fightin g chance whatsoever?
what good is it to even get an enemy city? don't they have a rnadom chance of flipping back that can't be eliminated? I was under the impression that conquest is only really possible by razing everything you conquer to the ground and then building your own cities in their place. What good is it to build up a city and garrison troops there if there will always be a random chance of it becoming someone else's city without any warning or fightin g chance whatsoever?
Anyway do not think you cannot hold a city. I do not see many flips in my games and I have been playing at sid for most of my games in the past year.
I would raze in a blitz run or in many of the cases, but not so much out of fear of a flip. Rather I do not want stop blasting cities. The funny thing to me is the stronger the civ, the more liekly I will hold. This is because many of the nearest cities are holding many units and will be hard to take. So I may have to sit in the new city and endure a massive counter attack.
Frankly I suspect that armies tend to check flipping very well. I am usually lower than them in culture and have no other cities close, hey this is an invasion.
I can't put troops on the tiles as they are often covered by their forces, so it is just my troops and hooking up a harbor or airport.
Once I break their backs, I will start to capture cities, if the placement is useful.
Anyway I do not worry about flips a great deal, it may be the tie breaker in the choice of raze or not, but not the only aspect.
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