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  • Geronimo Finally buys CivIII

    After years of snubbing civIII because I was pissed that once again a Civ game was being released with no built in multiplayer support, I finally broke down and bought it with a gift card when I saw the 3 disk Civilization complete version for sale for a reasonable price.

    My first question is, what is the most important change in the game to consider when starting your first Civ3 game after having played hundreds and hundreds of Civ2 games? Usually just reading the changes in the thick guide book doesn't really give a good indication of which changes really matter. At least that's what I learned when I first played civ2.

    thanks in advance for any advice!

  • #2
    so you yelled and took the plunge, eh?

    Have fun!
    Haven't been here for ages....

    Comment


    • #3
      Originally posted by Shogun Gunner
      so you yelled and took the plunge, eh?

      Have fun!

      Yah, but now I find that I don't want to play my first game until i have a better handle on how the game balance has shifted from civ2. Is the AI still pathologically stupid?

      Comment


      • #4
        The AI has it's shortcomings, but it seems to be more incompetence than pathological. It's easier to stay on good terms with a civ, depending on your actions. However, the AI doesn't know how to use several units it seems.

        Naval
        Especially modern era where the ships get more movement points and the navy becomes more important. The AI ships are on patrol randomly it seems.

        Marines
        Never have I seen an AI Marine perform an amphib assault.

        Armies
        Its a very, very rare occurance to see the AI build or use armies.

        Artillery
        The AI never masses it's artillery to soften up the defenses -- again, it seems worse in the modern era, compared to the ancient eras. It seems that the AI handles the catapults okay in Civ3, but forget proper usage of cannon, artillery or radar artillery.
        Haven't been here for ages....

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        • #5
          Geronimo forget anything you know about civ2, it will probably only hurt you for Civ3.

          We have lots of good threads on the strat forum. Are you going to play vanilla, PTW or C3C? They all play slightly different.

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          • #6
            i do not know what i am playing. I just installed the 3 disk civ3 complete thing and selected new game. and I'm having endless frustrations so far. nothing is the same and the changes don't seem to make sense. I am *really* not looking forward to having to stop and curl up with that 300 page instruction manual filled with a mixture of new material and the same old old old concepts that I've already learned from playing thousands of civ1 and civ2 games before this.

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            • #7
              In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??

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              • #8
                Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

                I wish the civilopedia was more helpful

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                • #9
                  Originally posted by Geronimo
                  Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

                  I wish the civilopedia was more helpful
                  Forget this concept. Civ3 does not support units from "home cities". They are paid from the "state coffers" instead (from your treasury). Exploring units cause no unhappiness.

                  Comment


                  • #10
                    Originally posted by Geronimo
                    In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??
                    The Curragh doesn't transport units. It is an exploration vessel, and very good at it. If I start on the coast and have Alphabet, I will usually build one before anything else.
                    Last edited by punkbass2000; January 15, 2005, 12:22.
                    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                    -me, discussing my banking history.

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                    • #11
                      he meant "doesn't"
                      alphabet -> curraugh, 2 moves, no transport
                      Map making -> galley, 3 moves, 2 transport

                      seafaring civs get +1 move and lesser chance of sinking

                      greetz
                      http://www.danasoft.com/sig/scare2140.jpg

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                      • #12
                        If you can build curragh, you are playing C3C as they do not exist in the other versions.

                        Comment


                        • #13
                          Originally posted by Geronimo
                          In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??
                          If the ship can load units and the unit is allowed to be loaded on that unit, then just move to the ship as if it were a tile. This is for ships along side. If the ship and unit are in the city, then select the unit and use the load button.

                          As you have already seen curragh do not have transport ability. The civpedia in game tool will give that type of info.

                          Comment


                          • #14
                            Originally posted by Geronimo
                            Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

                            I wish the civilopedia was more helpful
                            That was the worst feature to me in civ2. Having to go around and change home city and to have unhappiness from a worker working a tile in the city borders. I mean what that meant was all engineers had to stay in the city to avoid unhappiness?

                            We are well rid of those concepts. It is more like it should be now with cost coming out of the empires treasury.

                            Comment


                            • #15
                              Originally posted by Shogun Gunner
                              Marines
                              Never have I seen an AI Marine perform an amphib assault.
                              I had one of my cities taken via amphibious assault before. But it's only happened to me once.


                              Some things to consider when going from Civ 2 to Civ 3:

                              The game is quite a bit more difficult. You should play a few games on chieftain or warlord level to get used to the new features.

                              Artillery are no longer the powerful attackers they once were. Build stacks of these to accompany your attack forces. They're useful for softening-up enemy cities and units before you use other units to finish them off. The advantage of this is you can greatly reduce your casualty rates.

                              Air units can no longer move around on the map (they are immobile). Instead, they perform 'missions' such as rebasing, recon, and bombarding. Helicopters can carry 'foot' units (i.e. infantry, marines, TOW infantry, etc.) which can then be dropped-off by performing an airdrop mission.

                              There are no diplomat or spy units. Espionage is done on its own screen. Press either shift-E or ctrl-E (I can't remember which) to open this screen. Bribing units is no longer possible, and bribing cities (now known as propaganda) has a low chance of success.

                              There are no more caravans or freight. Trading is done via diplomacy. Also, wonders can no longer be rushed. You have to use scientific great leaders (SGLs) to rush wonders. (SGLs appear randomly if you are the first to discover a particular advance.)

                              Walls are weaker than they once were. You can no longer rely on defence alone to stop an invasion. Make sure you build enough offensive units to counter-attack enemy units. Bombarding units are handy for weakening an invasion force.

                              Culture is an important part of the game. Build cultural improvements (temples, libraries, etc.) to increase your cultural borders. If you have a lot of culture in your cities, enemy cities may flip to your side on occasion. If you have low culture, be prepared to have your cities flip to your enemies.

                              You can't use roads or rails that belong to other civs. You need to negotiate a 'right of passage' (RoP) agreement with other civs in order to be able to use their roads/rails. This really affects how quickly you can perform an invasion against an enemy. Be warned: if you declare war against another civ while your units are in their territory, it will hurt your reputation and other civs will be more reluctant to sign future RoPs with you.

                              That's all I feel like typing for now. I hope this helps!
                              "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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