Nathan, unless I'm remembering wrong, failed espionage missions and nuclear weapons are the two exceptions to the "war happiness" boost.
Geronimo, the two things I find planting spies to be worthwhile for are knowing the other civs' military makeups in detail and investigating cities during a war (which you can't do with just an embassy, since it's closed, for obvious reasons). Once I get a spy planted, I'll hardly ever attempt anything else for fear of losing that information, and when I do, it's always stealing plans.
Geronimo, the two things I find planting spies to be worthwhile for are knowing the other civs' military makeups in detail and investigating cities during a war (which you can't do with just an embassy, since it's closed, for obvious reasons). Once I get a spy planted, I'll hardly ever attempt anything else for fear of losing that information, and when I do, it's always stealing plans.
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