The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have had a few with little fighting, not sure I have ever had any with NO wars. If the map is finished being colonized by everyone, mid to late ancient depending on size and difficulty most likely, and you end up with late contacts (will be a burst of rapid trading of techs and luxes) and civs decently balanced in terms of area/#of cities you can have long stretches of peace. Or early contacts but net result is civs about equal in power can have long stretches of peace. Civ ai are like sharks... they can smell blood in the water if a gimpy ai is limping by... if all are about =, war becomes less likely.
A tactic that used to work for me at the God levels was to slip about 15-30 warriors( into my build order while rexxing, find my closest comp ai and have them run all around his border killing capturing every settler they sent out and using an errant worker to keep his army chasing me around. My warriors would get chewed up pretty quick as comp ai would pop to spearman fast, but it would leave an AI hamstrung for expansion compared to everyone else and I could usually sue for peace and get several techs by the time he even thought about going for me. End result was you had a weakling civ that EVERYONE seemed to like to pick on... id milk it for tech and cash as long as I could as a semi-vassal but inevitably 4 or 6 ai's would gang rape it....
My most peacful maps are island ones of course... the burst of trading htat often happens with the flurry of new contacts builds the peace karma i guess...
Originally posted by joncnunn
Getting somewhat off topic, but Has Marla's map been updated for Conquests?
My current machine can probably handle it now unlike the machine I had when it first came out for Vanilla.
Yes, it has been updated for Conquest.
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A small AI civ on an island for thousands of years, particularly if they're backward in tech = ****loads of crappy units. ****loads of crappy units can kill stacks of new shiny units.
-Arrian
Very true, but if properly planned for, and with a little luck, ****loads of crappy units = several leaders and a post-war army comprised largely of elites, which is nice.
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