R&R AI
Yes! I actually caught the Zulu's sneaking on me (and successfully sniped a tech off them for good measure!). However, I've noticed that the AI is impared by the 3-food-eating citizens.
It's been mentioned that a higher difficult helps the AI cope with R&R's differences. May I ask how? My understanding is that higher difficultes only change the starting conditions and rates of production for the AI. Did R&R re-do the AI?
In my first try all other civs simply settled where they started and so those who got sat next to a resource flourished while the Celts never grew beyond one city.
Yes! I actually caught the Zulu's sneaking on me (and successfully sniped a tech off them for good measure!). However, I've noticed that the AI is impared by the 3-food-eating citizens.
It's been mentioned that a higher difficult helps the AI cope with R&R's differences. May I ask how? My understanding is that higher difficultes only change the starting conditions and rates of production for the AI. Did R&R re-do the AI?
In my first try all other civs simply settled where they started and so those who got sat next to a resource flourished while the Celts never grew beyond one city.
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