Yeah, you could even have 'planting time' which could be speeded by additional workers, and then growing time which takes a given number of years/turns regardless.
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Kramsib's rule for reforesting.
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I'm concerned about the impact upon players who prefer to spread out terraforming among workers.
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Well, they're slow enough as it is
Seriously, if you tie it to years and make it 25 years or something but also make seeding a high number of turns, the seeding will take a very long time in the AA when there aren't workers to spare for seeding and chopping everywhere and by the time there are you're probably looking at at least 5 turn growth time, probably 13."I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
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