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Kramsib's rule for reforesting.

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  • Kramsib's rule for reforesting.

    Hi everyone:

    As everybody knows, the exploit of clearing and planting forests to get extra shields was erased from the game as it was used to accelerate production.

    Was this really an exploit?

    The problem, IMHO, wasn't the exploit of extra production given by forests, but an inefficiency in the numbers.

    I'll explain.

    Let's assume that forests give extra production every time they are cleared.

    A player who clears a forest and then he re-plants it, obtains the following production.

    Pa = sf * Tc + sp * Tp + k

    Where

    sf = shields produced by a forest in a turn.
    Tc = turns of clearing.

    sp = shields produced by a plain / grassland, in a turn.
    Tp = turns of planting.

    k = extra shields given from clearing.

    Using the numbers in the game, we can get (assuming we are on plains)

    Pa = 2 * 3 + 1 * 3 + 10 = 19

    Whereas, a player who doesn't clear the forest obtains the following production in the same number of turns.

    Pb = sf * ( Tc + Tp)

    Pb = 2 * (3+3) = 12


    Pa > Pb

    So, clearing and planting is better than let forest produce by its own, there is an inefficiency and exploiting the trick is the best strategy.

    Now, What we want to get?, we want to prevent this from happening, we have 2 alternatives.

    Let extra production happens only once ---> What we have in the game currently.

    Change the numbers ---> My idea.

    Under my idea we need:

    Pa < Pb , subject to k > sf * Tc

    This means:

    sf * Tc + sp * Tp + k < sf * ( Tc + Tp )

    After operating, we have:

    k < (sf - sp) * Tp

    Assuming that:

    sf = 2,
    sp = 1

    sf - sp = 1

    So

    k < Tp

    Finally

    Tp > k > sf * Tc

    Assuming:

    sf = 2
    Tc = 3

    k must be more than 6. k is currently 10, this is a good number.

    Consequently Tp must be more than 10, 11 can be an option.

    Finally:

    The number of turns for planting should be 11 or higher to allow extra production more than only once when clearing forest and prevent the exploit.

    What do you think?.
    Last edited by Kramsib; November 27, 2004, 20:41.
    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

  • #2
    Uh, if you could describe this in one paragraph I'll give you my opinion. Seems interesting from what I gleaned, though.
    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
    -me, discussing my banking history.

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    • #3
      To prevent the exploit, you could make the number of turns required to plant a forest longer. But would this be in balance with other 'terraforming' activities and their turns length?
      Who is Barinthus?

      Comment


      • #4
        And what would it change? Fascist Workers with Rep Parts can do anything in a turn.

        You'd have to make it like 100 turns, to actually get some results. Basically force the requirement of so many Workers, that the whole thing is only worth doing in very specific situations.

        The problem is, forests grow, they don't get "built". It can be helped that they grow healthier, and thus a little faster, but that's just about all you can do in real life. Stacking Workers in Civ makes the whole idea ridiculous, no matter what you do.
        Seriously. Kung freaking fu.

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        • #5
          I like the premise of the idea, its a good one. It also feels intuitive. As Modo says though, you can double, triple, or more up workers so that the turns to plant and clear are variable. I think to expand the problem you have to somehow consider the cost of the extra workers and government types, which is rather variable. But with what you have, further avenues of investigation are warranted.

          Also, the word is inefficient, not unefficient. At first I thought it might just be a typo but you did it a few times.
          One day Canada will rule the world, and then we'll all be sorry.

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          • #6
            If there was minimum planting time, regardless of workers, that would hamper abuse and be more realistic. It could even be year-based, as opposed to turn-based.
            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
            -me, discussing my banking history.

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            • #7
              That's it, change the limitation.

              Firaxis had better fix planting time to Tp turns instead of only one extra shields per planting.

              (Sorry for my inefficient English )
              «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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              • #8
                Problem with your work: Corruption.

                This was an exploit because around end game you would have vast numbers of workers, and could get gobs of production for cities doing this.

                and of course the fact that the AI could not.

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                • #9
                  I like the current system. If you can repeatedly get Shields out of every tile via Plant/Chop Forest, you end up with a game with a lot more micromanagement. Although it takes a lot of Workers to generate just 10 Shields, that's 10 free Shields per turn once your Workers have nothing better to do. Although those free Shields are nice, giving the same order to 30+ Workers every turn is not something even hardcore micromanagers truly enjoy.

                  From a realism perspective, I also prefer the current system. Only within the last half-century has the foresting/deforesting industry really taken form, and even then it's not like we're mostly chopping the trees we planted 20 years ago. Rather, the demands of industry, consumers and "progress" are requiring that we chop down more and more of the earth's virgin forests, a fact which is nicely modeled in the current "chop once only" system.
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • #10
                    Realism? Dom, you blasphemer.....wash your mouth out
                    So if you meet me have some courtesy, have some sympathy and some taste
                    Use all your well-learned politesse, or I'll lay your soul to waste

                    Re-Organisation of remaining C3C PBEMS

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                    • #11
                      Originally posted by Dominae
                      From a realism perspective, I also prefer the current system. Only within the last half-century has the foresting/deforesting industry really taken form, and even then it's not like we're mostly chopping the trees we planted 20 years ago. Rather, the demands of industry, consumers and "progress" are requiring that we chop down more and more of the earth's virgin forests, a fact which is nicely modeled in the current "chop once only" system.
                      Atually, this is slowly getting reversed. With people recognizing the value of forests, some countries do try to plant more than they cut down, and companies buing wood switch to more ecological providers. I know for a fact, that Poland is doing this for some time now, increasing both the quality and quantity of it's forests.

                      So the "chop once only" is ok, but only up to a certain point in the modern times. I'd guess it's often the point where you get enough spare Workers to keep replanting...
                      Seriously. Kung freaking fu.

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                      • #12
                        I don't know if this is common practice but IIRC in Maine, it is law for every tree a lumber company cut down, they are required to plant three.
                        Who is Barinthus?

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                        • #13
                          Originally posted by Modo44

                          Atually, this is slowly getting reversed. With people recognizing the value of forests, some countries do try to plant more than they cut down, and companies buing wood switch to more ecological providers. I know for a fact, that Poland is doing this for some time now, increasing both the quality and quantity of it's forests.
                          What is the current year, 2004? The game is about to end in a few turns...
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #14
                            While I believe the argument to have some merit, I don't think that the programming is up to the task of keeping up with tiles that have been deforested and altering the Tp for that tile.

                            The current system is an effective compromise and makes you give thought to when exactly deforestation should take place for maximum benefit.
                            "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

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                            • #15
                              Originally posted by Dominae
                              What is the current year, 2004? The game is about to end in a few turns...
                              The described situation concerns Modern Times in general. It's more than just a few turns.

                              I agree with Punkbass' idea here. It's simple enough to be implemented, and would make the game a lot closer to reality.
                              Seriously. Kung freaking fu.

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