Originally posted by Modo44
You see, the problem is, only a small empire might profit better from an overall addition to production, because only a small empire has good enough infrastructure to use all those added shields. But each war, or colonization, gives you cities that will have hardly any use for this one shield, making it mean a lot less. At the same time, adding 32 shields to a low-corruption, high-industry city will give you a strong, constant boost (more like 64 shields, after Industrialization...). Also, those shields spread out in the empire only really help with relatively cheap improvements/units. If I have to build something expensive, then sorry, but I want 32 shields, not 1. Now tell me, how exactly does the 1 shield in outlying areas help build a great wonder in one city?
You see, the problem is, only a small empire might profit better from an overall addition to production, because only a small empire has good enough infrastructure to use all those added shields. But each war, or colonization, gives you cities that will have hardly any use for this one shield, making it mean a lot less. At the same time, adding 32 shields to a low-corruption, high-industry city will give you a strong, constant boost (more like 64 shields, after Industrialization...). Also, those shields spread out in the empire only really help with relatively cheap improvements/units. If I have to build something expensive, then sorry, but I want 32 shields, not 1. Now tell me, how exactly does the 1 shield in outlying areas help build a great wonder in one city?
I said many times that I wasnt arguing about the fact that in many particular cases, it is better to get an increase in one city than in many city.
But your (and vxma's ) earlier claim, that you get more things produced if the increase is in one city is wrong.
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