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  • #16
    Originally posted by ariano_paluda


    the main thing for democacy was the fact that you didn't experience corruption, and when you have WLTKD in a republic city your corruption was eliminated. It's 6 months since i last played civ2, but i'm pretty sure i'm right here..
    Nope. WLTKD did not affect corruption or waste in Civ2, whereas in Civ3, WLTKD affects only waste.

    armies (once more)

    if i'm understand you correctly, this means that the "formula" would be something like this:

    (a+a+a)/a=x , where a is the attack strength of a given unit, and x is the bonus?

    then when you get millitary academy the a you divide with is reduced by one third??
    No again. The army formula for the attack/defense bonus is:

    Sum of all units' attack/defense strengths in the army divided by either 6 (no Military Academy) or 4 (with Military Academy).

    how often do you get a MGL when you're millitaristic (statistically??)

    AP
    This is totally dependent on how much fighting you do. Only elite units winning a battle have a chance to generate an MGL and you can only get elite units by having a veteran win in battle. Militaristic civs promote units more often then non-mil civs, but this has no effect on MGL generation. The odds of getting an MGL from a victorious elite attack are 1 in 16 without the Heroic Epic and 1 in 12 with the Heroic Epic. I believe the odds are halved if the elite unit wins a defensive battle (1 in 32 and 1 in 24).

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    • #17
      Originally posted by ariano_paluda
      (a+a+a)/a=x , where a is the attack strength of a given unit, and x is the bonus?

      then when you get millitary academy the a you divide with is reduced by one third??
      It is as Vmxa1 & Gunk explained, but maybe some examples make it more clear:

      No Academy, an army of:
      1 Knight:
      att: 4 + (4)/6 = 4.6667, and 4 hit points (veteran)
      def: 3 + (3)/6 = 3.5

      2 Med Infs:
      att: 4 + (4+4)/6 = 5.3333, and 8 hit points
      def: 2 + (2+2)/6 = 2.6667

      3 swordmen:
      att: 3 + (3+3+3)/6 = 4.5, and 12 hit points
      def: 2 + (2+2+2) = 3

      Academy:
      2 Sipahi:
      att: 8 + (8+8)/4 = 12

      4 tanks:
      att: 16 + (16+16+16+16)/4 = 32

      EDIT: def of MI is 2, not 3, iirc
      Last edited by Dry; December 1, 2004, 07:49.
      The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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      • #18
        And mixed armies:
        1 horseman + 1 knight + 1 cav:
        first, the Cav attacks: 6 + (2+4+6)/6 = 8
        then the Knight: 4 + (2+4+6)/6 = 6
        last, the Horseman: 2 + (2+4+6)/6 = 4
        The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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        • #19
          I understood it when reading gunkulators most recent post. But thanks anyway.

          Yesterday i tried a civ2 game again, and it seems that you were right anyway gunkulator...i'm feeling a little humbled right now....but thats okay

          AP
          http://world4.monstersgame.co.uk/?ac=vid&vid=47072005

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