Hi,
I´ve got an earth map (100x) by a guy called Zach (?), modified it that there are nine civs (one on Australia, too) - but when I start a prince level multiplayer game (in Conquests), there are only 8 civs. How come, aren´t more than eight possible at all in multiplayer?
Also, when starting, other Civs, if played by the computer seem to research two or three techs at once. We´re starting from the Industrial age, but I can´t reproduce a research that fast in the first or first two rounds. How do they do that? Even with trading they would need at least a dozen rounds. As a player I need at least 20 rounds to get one tech. There´s lots of money for everybody (10k), but that won´t help, right? Is it possible that some civs get freebie techs in round 1?
I noticed that in some cases, the goodie huts become barbarian huts when starting a game (happened only once though), is there a random generator involved? There were suddenly barbarian huts where explorers went through and left - but I didn´t set that place to have a hut at all. Looks like it´s added randomly?
Something else is strange, too: When one civ occupies a luxury by another civ with several military units, the one civ still gets the benefit of it. Is that a glitch?
Trading between players is different as well - there´s no "you´re on my turf, get lost"-button, doing that per email is the only option?
The streets and railroads are not consistent when I draw them, for some reason they stop in front of a city, like I can´t make a connection through them...
I´d would also like to know about experiences with two culturally different computer civs who have luxury ressources (gems) right between their borders. What is more probable, that they´re going to fight about it or first come first served?
Also, the turn being finished with the last unit is bugging me a little as well - is there a way to have turns finished by pressing by default?
Is there a way for a better control of epidemies? I´d like to have SARS and AIDS coming up at certain times, any way to have both and make almost sure when they appear? It would also be great to have a new civ appearing in 2010, but I don´t know whether that can be done at all... any thought appreciated! :-)
Grendel S.
p.s.: When playing, is there a way to prevent that other players use savegames editors? I´m not sure how I can prevent cheating?
I´ve got an earth map (100x) by a guy called Zach (?), modified it that there are nine civs (one on Australia, too) - but when I start a prince level multiplayer game (in Conquests), there are only 8 civs. How come, aren´t more than eight possible at all in multiplayer?
Also, when starting, other Civs, if played by the computer seem to research two or three techs at once. We´re starting from the Industrial age, but I can´t reproduce a research that fast in the first or first two rounds. How do they do that? Even with trading they would need at least a dozen rounds. As a player I need at least 20 rounds to get one tech. There´s lots of money for everybody (10k), but that won´t help, right? Is it possible that some civs get freebie techs in round 1?
I noticed that in some cases, the goodie huts become barbarian huts when starting a game (happened only once though), is there a random generator involved? There were suddenly barbarian huts where explorers went through and left - but I didn´t set that place to have a hut at all. Looks like it´s added randomly?
Something else is strange, too: When one civ occupies a luxury by another civ with several military units, the one civ still gets the benefit of it. Is that a glitch?
Trading between players is different as well - there´s no "you´re on my turf, get lost"-button, doing that per email is the only option?
The streets and railroads are not consistent when I draw them, for some reason they stop in front of a city, like I can´t make a connection through them...
I´d would also like to know about experiences with two culturally different computer civs who have luxury ressources (gems) right between their borders. What is more probable, that they´re going to fight about it or first come first served?
Also, the turn being finished with the last unit is bugging me a little as well - is there a way to have turns finished by pressing
Is there a way for a better control of epidemies? I´d like to have SARS and AIDS coming up at certain times, any way to have both and make almost sure when they appear? It would also be great to have a new civ appearing in 2010, but I don´t know whether that can be done at all... any thought appreciated! :-)
Grendel S.
p.s.: When playing, is there a way to prevent that other players use savegames editors? I´m not sure how I can prevent cheating?
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