Bad example, Vienna as the capital can not flip, Austria flipped as a whole for a reason very different of culture. I think every Austrian would be insulted to death if he would be culturally compared with a German. This works the other way as well.
But there have been numerous examples of culture flipping throughout the history. Lots of seemingly successful conquests ended up as long term failures, because the conquerors were "assimilated" by the local population. China comes to mind, which was conquered by the Mongols, but it remained to be China in the end without combat. The Mongolians simply got lost among the Chinese without countable cultural influence. Or numerous Germanic tribes conquering parts of Rome.
But this historical flipping was a long, floating process, not a sudden switch like it is implemented in Civ3. Also, it happened with conquered territory, I can't think of a single example of peaceful flipping (though there may be some, I am not a history expert). This is why I call it "poorly implemented". There are better solutions, like a slow loss of population in border cities or others. Sudden flipping is the easiest to implement, but the most annoying for the player. But the predicate unfun has never been a hinderance to implement something in Civ3.
Let's see how Civ4 works out. There have been some announcements by Mr. Johnson in his presentation, about eliminating unfun elements. But this is theory. More practical reasons like limited budget and even more limited development time will most likely strangle this noble intention.
But there have been numerous examples of culture flipping throughout the history. Lots of seemingly successful conquests ended up as long term failures, because the conquerors were "assimilated" by the local population. China comes to mind, which was conquered by the Mongols, but it remained to be China in the end without combat. The Mongolians simply got lost among the Chinese without countable cultural influence. Or numerous Germanic tribes conquering parts of Rome.
But this historical flipping was a long, floating process, not a sudden switch like it is implemented in Civ3. Also, it happened with conquered territory, I can't think of a single example of peaceful flipping (though there may be some, I am not a history expert). This is why I call it "poorly implemented". There are better solutions, like a slow loss of population in border cities or others. Sudden flipping is the easiest to implement, but the most annoying for the player. But the predicate unfun has never been a hinderance to implement something in Civ3.
Let's see how Civ4 works out. There have been some announcements by Mr. Johnson in his presentation, about eliminating unfun elements. But this is theory. More practical reasons like limited budget and even more limited development time will most likely strangle this noble intention.



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