I was stuck on Monarch for the longest time, winning maybe 25% of them... until recently.
I bumped into Ducki's thread about his Emperor game when I started reading about the 4 settler pump, which ran into many other things that could improve my game. Im not much of a number cruncher and I dont like micromanaging half as much as most of you - but I have realised the importance of it, which is good!
I thought Id just write down the things that helped me most to give me the edge on winning Monarch game from now on:
1- place your cities closer together. i never did this before, i always tried to maximize city tiles without wasting any (ie. 19-21 tiles per city). This, it seems, is a bad idea. One b/c its not neccessary, and two, b/c the corruption that it envokes is nasty!
2- the 4 turn settler pump & the 2 turn worker pump. which for me is a 2tsp and a 1twp b/c I play with xcellerated production, which im wondering if the majority of players do or not, why would/wouldnt you? as an agricultural civ I think you need 2 food improved tiles (ie. wheat or cattle), im still new to all this so i could be off, then pump out the settlers and rex yourself into heaven.
3- indentify your power tiles. dont waste time mining a grassland in the early stages when theres a resource enhanced grassland beside it. head for those wheat and cattle squares first, build road on the way as to not waste another move going back. plus, dont cut down trees at random, they are more powerful than they look!
4- granaries in a couple of key cities. these would be the cities that will be dedicated to settler and worker pumps. before reading ducki's thread id never built a granary before, i just didnt think it was useful to quickly get to a city size 6 and then hit the brakes. now i can see that you need them to pump, plus being next to a river and the brakes are used till youre a 12 size so you get a lot more use from them.
5- use the luxury slider! ive never, ever used it before reading ducki's thread either. i figured it was better that an entertianer keep them happy than lower your science, but now i can see that have those fields being worked is much more important!
6- draft citizens from cities that arent growing/growing slowly, and use them to hurry city improvements in other cities.
i guess thats about all ive learned, ive played a couple of Monarch games since learning it and Ive won, or if i didnt finish the game, i was leading in tech, money, research etc. reasons for not finishing games are usually b/c i dont get horses, oil, rubber. one of the games i won by space race, i had to go and capture an english city with rubber just so i could finish the last SS piece (forget the name). and i took me so long to go get it that i only won by a few turns.
questions:
do you use xcellerated production? why or why not?
how do you use your specialists at the end of the game, do you micromanage them all?
anyways, i think im starting to ramble, so if you can think of anything you do to improve your Monarch game please share.
PS: first game after using these new strategies (notice the riflemen too, i never got rubber till 2 turns before the end of the game, nobody had it for trade either)
I bumped into Ducki's thread about his Emperor game when I started reading about the 4 settler pump, which ran into many other things that could improve my game. Im not much of a number cruncher and I dont like micromanaging half as much as most of you - but I have realised the importance of it, which is good!
I thought Id just write down the things that helped me most to give me the edge on winning Monarch game from now on:
1- place your cities closer together. i never did this before, i always tried to maximize city tiles without wasting any (ie. 19-21 tiles per city). This, it seems, is a bad idea. One b/c its not neccessary, and two, b/c the corruption that it envokes is nasty!
2- the 4 turn settler pump & the 2 turn worker pump. which for me is a 2tsp and a 1twp b/c I play with xcellerated production, which im wondering if the majority of players do or not, why would/wouldnt you? as an agricultural civ I think you need 2 food improved tiles (ie. wheat or cattle), im still new to all this so i could be off, then pump out the settlers and rex yourself into heaven.
3- indentify your power tiles. dont waste time mining a grassland in the early stages when theres a resource enhanced grassland beside it. head for those wheat and cattle squares first, build road on the way as to not waste another move going back. plus, dont cut down trees at random, they are more powerful than they look!
4- granaries in a couple of key cities. these would be the cities that will be dedicated to settler and worker pumps. before reading ducki's thread id never built a granary before, i just didnt think it was useful to quickly get to a city size 6 and then hit the brakes. now i can see that you need them to pump, plus being next to a river and the brakes are used till youre a 12 size so you get a lot more use from them.
5- use the luxury slider! ive never, ever used it before reading ducki's thread either. i figured it was better that an entertianer keep them happy than lower your science, but now i can see that have those fields being worked is much more important!
6- draft citizens from cities that arent growing/growing slowly, and use them to hurry city improvements in other cities.
i guess thats about all ive learned, ive played a couple of Monarch games since learning it and Ive won, or if i didnt finish the game, i was leading in tech, money, research etc. reasons for not finishing games are usually b/c i dont get horses, oil, rubber. one of the games i won by space race, i had to go and capture an english city with rubber just so i could finish the last SS piece (forget the name). and i took me so long to go get it that i only won by a few turns.
questions:
do you use xcellerated production? why or why not?
how do you use your specialists at the end of the game, do you micromanage them all?
anyways, i think im starting to ramble, so if you can think of anything you do to improve your Monarch game please share.
PS: first game after using these new strategies (notice the riflemen too, i never got rubber till 2 turns before the end of the game, nobody had it for trade either)
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