Originally posted by Dominae
The simple heuristic to getting a lot of flips in your favor is to build up a lot of Culture. Sounds simple, but it's usually not.
Try this for your next game: play a Religious civ, and build a Temple before anything else in each of your new cities (including your capital!).
The simple heuristic to getting a lot of flips in your favor is to build up a lot of Culture. Sounds simple, but it's usually not.
Try this for your next game: play a Religious civ, and build a Temple before anything else in each of your new cities (including your capital!).
Originally posted by Dominae Then set aside one city early on and build as many cheap Wonders as you can there (Colossus, Oracle, Statue of Zeus, etc.). With this strategy you can easily keep up with the AI in Culture on your favorite difficulty level (I've done it up to Demigod).
Back on topic of flipping. If you have a great culture compared to your enemies (and I mean great - at least 1,5 times their culture score), you don't really need to starve cities down. Park your victorious army in the city and set it to building a temple or library (whichever is cheaper). The troops will recover while stopping the resisters for good. This usually takes one or two turns, possibly handling any counterattacks that might occur. Without resister and with some shields ready, you can now rush the building. If taking bigger cities, even pop-rushing will not be a problem. Soon the cultural borders of the city will grow, further reducing the risk of flipping. After the cultural building is rushed, leave one defensive unit in the city and move the army to the next target. Rolling invasion, anyone?
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