Civ2 model was more realistic though... one airport ought only be able to recieve one unit at a time.
Announcement
Collapse
No announcement yet.
Settlers and Airlift
Collapse
X
-
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
-
In CIV II you didn't need as many units in your army to begin with as one unit could do so much more in CIV II considering the HP and FP of advanced units. Given the power of advanced units in CIV II, I think that the CIV II model was appropriate for that game. Before devising a proper model for airports in CIV IV, some information would have to be provided on unit strengths.Originally posted by gunkulator
Civ2 was a tad underwhelming in that regard. Perhaps a compromise, like say 3 units per turn and no armor until the modern era. The civ2 model was so restrictive as to be almost useless.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Comment
-
Well, yes, however I consider the gross inequities between units to be a major flaw of CivII. Combat was always way too predictable.
So while there was airlift in CivII, you really didn't need it at all. Just fill up just 2 transports with modern units and you could take an entire continent. The main use I had for airlift was moving freight (upgraded caravans) between continents to get those huge trade bonuses.
In any case I was speaking more in general game terms for what seems fair. IMHO, CivIII's method of allowing any number of units to land in one city per turn is too lax, while CivII's restricting each city to one airlift is too restrictive.
Comment
-
I can't say that I disagree with you, but I find it hard to be speculative concerning units. I find the CIV III combat system inadequate as too many advanced units are destroyed by ancient ones. Either the AI needs to be revamped where they upgrade their obsolete units or modern units made to be stronger than they are in stock CIV III. Also the RNG needs to be MORE RANDOM.... I'll leave that for now as this isn't really the place to discuss flaws in the combat system (which are numerous)Originally posted by gunkulator
Well, yes, however I consider the gross inequities between units to be a major flaw of CivII. Combat was always way too predictable.
So while there was airlift in CivII, you really didn't need it at all. Just fill up just 2 transports with modern units and you could take an entire continent. The main use I had for airlift was moving freight (upgraded caravans) between continents to get those huge trade bonuses.
In any case I was speaking more in general game terms for what seems fair. IMHO, CivIII's method of allowing any number of units to land in one city per turn is too lax, while CivII's restricting each city to one airlift is too restrictive.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Comment
-
Re: Settlers and Airlift
I believe the rules are that only military units can be airlifted unless altered in the editor.Originally posted by hobbit1
I have found that I cannout airlift a settler between two cities like I can other units. Anybody else have this problem or a solution?
Comment
Comment