Just thought about this little idea:
What if harbors (i.e. water-trade-routes, ability to repair ships quicker), would be only buildable in certain parts of the map?
In real life, you can't build harbors everywhere, unless you do a fair amount of excavating. So how would you do this in Civ3? Well, how about creating a resource called "Natural Harbor" or something like that, that would be a required resource to build a harbor? It would only appear in coastal waters. So basically, any city that has a "Natural Harbor" within its city radius could build a harbor building improvement and open up a water-trade-route. Depending on the apperance ratio of the resource, you could say that a natural harbor would occur as often as fish do.
In my random map generation tests, every island hat at least 1 fish within reach of a city, if built on that island. So even by the remote chance that a island were without such a resource, the ownly negative impact would be, that said player would have to wait until airports to connect the resource to the main grid.
The benefits?
Strategic value. Wars would take such ports into consideration. You wouldn't just attack anywhere. What if you started a war just to get a resource? Well now you also need a harbor to ship it back home.
Anybody got some comments? Perhaps a few minor details i've overlooked?
What if harbors (i.e. water-trade-routes, ability to repair ships quicker), would be only buildable in certain parts of the map?
In real life, you can't build harbors everywhere, unless you do a fair amount of excavating. So how would you do this in Civ3? Well, how about creating a resource called "Natural Harbor" or something like that, that would be a required resource to build a harbor? It would only appear in coastal waters. So basically, any city that has a "Natural Harbor" within its city radius could build a harbor building improvement and open up a water-trade-route. Depending on the apperance ratio of the resource, you could say that a natural harbor would occur as often as fish do.
In my random map generation tests, every island hat at least 1 fish within reach of a city, if built on that island. So even by the remote chance that a island were without such a resource, the ownly negative impact would be, that said player would have to wait until airports to connect the resource to the main grid.
The benefits?
Strategic value. Wars would take such ports into consideration. You wouldn't just attack anywhere. What if you started a war just to get a resource? Well now you also need a harbor to ship it back home.
Anybody got some comments? Perhaps a few minor details i've overlooked?
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