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  • #46
    I don't know what MPP you have in mind, but I would warn against it. At this stage of the game wars will be quite common and you could find you are not able to get out.

    The best way is to get peace deals tht include you giving them gold or lux. They will be reticient to attack if they are getting paid and you are strong.

    If they have money borrow it and give gpt, then they lose the payment is they attack. Maybe give them money in the peace deal and then sell tech for the cash or borrow it back.

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    • #47
      Ok I have the save, I just wanted to put this out right away.

      Stop making Guerilas and make Infantry. They cost the same 90 shields and are same on movement and attack, but Inf are 10 defense and upgrade to Mechs. The AI will not be anxious to attack cities and metros with infantry, but will hit those guerillas.

      I do not know if you had a shot at getting Music/Dem/Free or not, but if you could have it would have been a good idea. The reason I say that is not that they are so useful to you, but they are very good for trading and selling and are esy to get first.

      Even if not first those overseas civs will not have them.

      Current research I prefer to have gone Steam, Ind to get factories. Electricity, Medicine and them Sci Method.

      You may slip in replacement parts if you know you have a big lead.
      You must be first to ToE. Those two free techs are expensive.

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      • #48
        Ok you have gotten more land than you can handle. I think you could handle it if you get more troops and workers.

        I do not like to expand past the point that I can defend it.

        Workers, I like to start moving them all to one spot so that when I get steam, I can start a train making rails.

        In the end of a period it comes out the same, however in the mean time some tiles are railed. This allows you the free movement and the extra or food now.

        So if you gang 20 workers and they can say rail one tile with 4 worker turns, you get 5 tiles railed now. Not 20 tiles in 4 turns. So you get the extra stuff and the movement sooner. I then like to rail key cities together first and then get the other railed together.

        Once that is done or nearly so, I will start to go around the edges of the empire.

        The only thing that I change in that format is, I will break off a few workers to do a wonder city tiles. I want the extra shields to get Hoovers done sooner. Well actually the hospital then hoovers in some cases, such as this one. I knew the AI had no chance to beat me to hoovers, so I grabbed hospitals.

        I break these up for ease of posting and reading.

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        • #49
          By the way at 1745 I already had hoovers nearly done as well as Sufferage. I had a lot less land than you and no civs were out.

          So I see only two troop units being built and a firgate.

          I do not build firgates and this map I made 2 curraghs (lost at sea), 2 galleys (lost at sea) and one caravel (it is still in the harbor as a transport).

          The civs on other lands will never need to be attacked via sea by me, so I do not need ships.

          By the time they get forced into a war with me (not by me), they will not be able to do anything. It started about the time I had flight (oh oh, can you say bombers).

          You are making coal plants in lots of place and that is not all bad, but I never make them (very rare in one or two cities). In a few turns I would have free hydros so I would spend the shields on something else.


          I see 3 cannons in a city that will never be attacked, I would have them at the front line and rail that city first thing. That way I can reeinforce it or move those cannons else where. Well actually they should be upgraded as arties are vastly better.
          Last edited by vmxa1; August 10, 2004, 18:39.

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          • #50
            Now the big item is the leader. This should have gone to an army instantly. This is the thrid army and allows you to build the pentagon. It allows a 4th unit in the army and that is critical for attacking metros without arties (my style before MI or large numbers of infantry).

            You cannot make peace right now with Germany as they will not acknowledge you. As soon as I could I would do that.

            Now I would take as many workers as I could get and rail to the front line cities. Send defenders with them in a stack.

            If you have roaded the slip of land by the capitol you could have the arties paste those ships (well if they were not cannons still).

            Switch coal plants to eiher calvs or infantry and a few cities to make workers.

            You must get your rating to strong verse all civs now. That is the only way to keep the number of wars down to a manageable number.

            Look to cities like Curovernum. It is building a lib with IIRC two shields? Switch it to make one worker when ever it can and then to wealth and go back and forth.

            New Orleans is making a factory and it has 7 shields, not for me. It is not growing, switch to a harbor and then a temple. It then could make either workers or settlers to fill out the open spaces.

            You have too much distance between many cities and that makes it hard to defend or develop. You will have lots of distance corruption as well.

            You have a number of cities that are not managed at all. Seattle is a case in point. It has an aqua, but is not growing at size 6. This has cost you a bundle over time. Why build a duct if it is to be left at size 6? If you have more workers you could have gotten a few chops in to speed those structures and then used the tiles for food.

            Get all cities in the core to size 12 soon. Find out why they stopped growing and fix it. Irrigate/chop move citizens to food tiles, what ever you need to do.

            I see lots of size 6 cities making a factory. This is not productive. Get them on to something else, harbors temples libs.

            As a rule it is not worth it to spend that many turns for such a small return. You will also start the pollution cycle that will be costing you worker turns. This is fine for those nice corruption free core cities, but not some 7 shileds town.

            20 more workers would pay for themself and make it possible to defend.

            As to the coming war, get units going in a lots of cities. Go ahead and make the MPP with Hammy to stave it off.
            Attached Files
            Last edited by vmxa1; August 10, 2004, 18:44.

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            • #51
              I see 3 cannons in a city that will never be attacked, I would have them at the front line and rail that city first thing. That way I can reeinforce it or move those cannons else where. Well actually they should be upgrade as arties are vastly better
              Yeah I did that and moved them to the from lines.

              I guess I still need to learn all the wonders because I had no idea what ToE did or what hoover did. If I had known that I think I would be in alot better shape.

              I managed to avoid the war with babylon by signing a MPP giving them corporation but germany still tried to invade me but I defended against them pretty easily.

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              • #52
                Sorry I meant to post 1745ad:
                Attached Files

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                • #53
                  Just to be clear the reason to go around the very edges of the empire is to be able to defend and in the case of coastal, to be able to get a chance to use arties on ships.

                  I use that to drive off those frigates/ironclads until I have bombers.

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                  • #54
                    Originally posted by Krak

                    I managed to avoid the war with babylon by signing a MPP giving them corporation but germany still tried to invade me but I defended against them pretty easily.
                    You may have done this, but just in case. Make the deals on your turn, not theirs if it involves you give up a tech.

                    Once you deal out a tech, it is often wise to peddle it all around.

                    This is not always the case, but you will need to get the feel for those times. Times when they will not trade or sell it themselves.
                    If indoubt, peddle it.

                    If you looked at my save you will see I have few workers myself. This is a bit of a bad play, but due to strict micromanagement and timing I could afford it. This is because the US is industrious, but I would have been better off with more.

                    Normally I would have razed a few large cities and gotten plenty of slaves, but no razing in this one.
                    Last edited by vmxa1; August 11, 2004, 01:36.

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                    • #55
                      Looks like I may have just saved my game or doomed it. The babylonians went to war with me a few turns after our MPP ran out, which I knew they would so I was prepared. We fought a stalemate for about 10 turns which during that time I got china and Egypt into the war. Finally WW got the best of me, again. So I withdrew from the war, pissing china and egypt off in the process but I think that they are a little too busy to try anything right now

                      Now every single nation, except for me, is at war with babylon. I'm pretty damn proud of myself though, I started a world war but this is where the problem lies, I can't enter the war again untill I have tanks (4 turns) and until I switch to communism. If I don't jump back in, babylon will more than likely overrun egypt and china, trippling its resources.

                      Egypt is losing ground fast, They have already lost 3-4 cities in 10 turns or so. China is managing to hold its own but I can't say for how much longer.

                      After all this, babylon will probably turn its guns on me and I don't think that I will be able to hold against its trippled strength. Even if I can he will have the higher score and still win the game.

                      I have been stockpiling on bombers and infantry because I am the only nation that has flight. I plan to target his infrastruture to stall his production and buy Egypt some time.

                      This is more of just a progress update, I'll post another update when the war is over

                      It has been pretty damn exciting so far.

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                      • #56
                        The additional cities will not produce anything for Hammy, it will had unit support though. That will some what offset by the need to garrison tose towns.

                        Having a large army will slow down his research.

                        I do not like to use lots of bombers and especially on cities. I used them on shipping, maybe a unit or two. I want to capture those cities intact.

                        You would not be having WW issue if you have those happy structures in place.

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                        • #57
                          You would not be having WW issue if you have those happy structures in place.
                          Happyness wasn't why my cities were in disorder, most of the cities that went into disorder only had 1 or 2 unhappy citizens and the rest were happy.

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                          • #58
                            Not sure I understand what's happening there. Disorder is triggered by having more unhappy people than happy people.
                            Solomwi is very wise. - Imran Siddiqui

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                            • #59
                              That wasn't in the case in my game, most of my cities in disorder had a size of 12 but only 2 people were unhappy, 7 or so were happpy and 3 were content. So I assumed WW was causing the disorder.

                              If it happens again I will post a screen shot.

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                              • #60
                                I would like to see that. I can't say much as I normally do not let cities go into disorder (I may miss one once in a while). WW makes citizens unhappy, it does not cause disorder in a direct fashion. Rather it is an underlying cause.

                                AFAIK, you get disorder when you have more unhappy citizens than happy ones. Perhaps you mistook some contented citizens for happy ones?

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