Announcement

Collapse
No announcement yet.

New player needing advice

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I thought you had said that you lost the game at one point, so I was confused. I thought that you had started over, never mind.

    Anyway this looks better, buta big no no is the capitol in disorder.

    No temple No colosseum only 1 MP.

    Building a wonder needs a few things. You are only getting 13 shields (well actually none right now) while I am getting 18.

    The difference is that I see 2 tiles with no road or mine. Another is the wheat tile. Once I got to size 12, I mined it. The extra food was a waste and the extra shiled cut the time to build a bit.

    Since I had the Oracle and the MoM, I had no happiness issues. In fact when I switched, I only had two cities that need a single specialist.

    You are researching Republic, while I went on to Fuedalism. I know the AI will get them and I can trade for them. Yes they will be slow to give them up, but I will have too much to offer, someone will give it up.

    IIRC I was a bit nasty in that Iused a lot of my cash to make embassies before I make a deal. I think Greece ask for 10gpt + 2xx gold and a tech. I then peddle the tech for 15gpt somewhere and soon had all my cash back with a plus gpt.

    Comment


    • #32
      In the civilopedia, when it says friendly cities it means all of the cities of the civilization that has it, which is really stupid. It should just say "your cities."
      I always hear about the innocent bystanders. Where are all of the guilty ones? -Vince278

      Comment


      • #33
        I thought you had said that you lost the game at one point, so I was confused. I thought that you had started over, never mind.
        Sorry for confusing you, I did restart and I thought that you were refering to my current game.

        My capitol was only in disorder for that turn because I was trying to see if I could save some money by lowering the luxury slider without going into disorder.

        Comment


        • #34
          Originally posted by bob rulz
          In the civilopedia, when it says friendly cities it means all of the cities of the civilization that has it, which is really stupid. It should just say "your cities."
          Yes, but it only takes once to figure it out. Actually I am not sure it even takes once, given how all other wonders work.

          Comment


          • #35
            Originally posted by Krak

            My capitol was only in disorder for that turn because I was trying to see if I could save some money by lowering the luxury slider without going into disorder.
            When you do something like that, go to the F1 screen and see what the large cities look like. At that stage you have only a few cities that could go into disorder.


            Check them to see if you have at least as many happy faces as unhappy ones. If ot you have to correct it. Use the lux or a citizen, which ever is the most effiecient.

            Never end your turn without being sure you have no cities going into disorder.

            Comment


            • #36
              Originally posted by Krak


              Sorry for confusing you, I did restart and I thought that you were refering to my current game.
              Ok that is what I thought. So you are doing much better with your emoire in the second run. A few more concepts added and used will get you in decent shape.

              I am not a big trader, but a few occasions did come up and can be the little extra you need to stay on top.

              I have been able to keep 3-5 luxs coming in steady with trades of older techs to the civs on other islands. This has let me run only 10%.

              Getting a bit of a feel for when to trade or sell a tech to your contients civs is also a boost. It can keep the civs from getting a good research program going by sapping their cash. If you can get a gpt is a good way, especially coupled with taking all the reserve.

              Given the games layout a better strategy would have been to go with a bit tighter spacing and make more cities and troops. Skip most of the wonders and bust a few civs. The resource and luxs are not very favorable to USA.

              No coal or saltpetter nearby. The AI does not have the tech, so they could not trade, if they wanted.

              Comment


              • #37
                Getting a bit of a feel for when to trade or sell a tech to your contients civs is also a boost. It can keep the civs from getting a good research program going by sapping their cash. If you can get a gpt is a good way, especially coupled with taking all the reserve.
                I was able to trade chemistry to Egypt for their entire treasury plus 51 gpt

                Comment


                • #38
                  It is not so much what you got for it as when. IOW as long as it was about to become worthless anyway, then you got something.

                  The place I stopexpanding I had no coal/oil/rubber/saltpetter.

                  Comment


                  • #39
                    I managed to go to war with the celts and snag some saltpeter, although i'm not in the indutrial yet so I don't know about the other resources...

                    Comment


                    • #40
                      Yes that is what was required. They sneak attacked me and I was so happy. Once I got the SP I upgraded all my knights via Leos.

                      Later the Greeks barged in with a stack of about 20 units, but they where mostly MI/Hops and I had a three armies (2 calv, 1 knight). So I was able to annex coal and rubber.

                      I actually had no trouble getting coal from others before then. A big tech lead makes all things possible.

                      Comment


                      • #41
                        Now i'm stuck between a rock and a hard place. The babylonians who were my previous ally in the war against the greeks decided to attack me because they were jealous of my mightyness. They began overrunning my border cities and the germans also wanted in on the action. They dropped about 8 horsemen next to my capitol which I slaughtered.

                        I can produce guerillas in most of my cities in about 2 turns but the problem is that after 3 or 4 turns into the war I go into massive WW and to top it all off, babylon outnumbers me by alot. plus he is only about 1-2 technologies behind me.

                        So I reloaded 2 turns before the war started and I was thinking about switching to facism or communism to get rid of the WW. Should I switch governments or is there another way out of this mess?

                        I would put up the save but even a compressed non-autosave is too big

                        Comment


                        • #42
                          Hum my saves are in 630K range not zipped. You did not give much info to go on. The year, the tech the layout. Anyway as a rule I do not switch after I go Republic.

                          One of the issues for a map like this is that you have so many civs that are near you. This means it is hard to defend all possible attacks. Rails are up, so if they have an RoP, they can come from anyway (nearly).

                          If you want, zip it and email it. Use the same text you post here, so I can tie them together. Please use a slight name change, such as replacing Lincoln for Krak. This will allow me to download without clobbering any save that you may want to see later.

                          vmxa AT sbcglobal DOT net

                          A 6mb should zip down to under 5mb. I can handle RAR or WINZIP.

                          Comment


                          • #43
                            Have you taken a 20 turn break for peace after wars? This is needed to reset WW. One way to counter that is to have Markets/Temples/Cath/Col and 7 luxs. In metros, you can soon get extra pop to use as specialist.

                            The problem for the luxs is many are overseas so you need something special to offer. Maya/Aztecs have been lagging and were up for very back leveled tech. Germany was a bit harder to make deals with.

                            If you got to Comm then add in police stations.

                            Once you get to a break point in WW, you will have to do something to fix it. A switch is not very tempting as you get maybe 6 turns of anarchy. It can be from 4 to 9, but call it 6 for now.

                            This time will really hurt. Once you finish I suspect that Facsim will hurt more than using entertainers. If you have communism, that may work, but you still have that anarchy to suffer.

                            Comment


                            • #44
                              As to the war with Hammy, I need to see a save to say much. One thing that may be open to you and is my first thought, look to enlist other civs into the war on your side.

                              This is not so much as to get them to help, but to ensure they do not come in against you.

                              In some cases they actually send units in a serious way and others they do little. The key is even if the civ is weak, you do not want to see them sending 20 or more units to attack or pillage.

                              Once tiles are pillaged in a frontline area, it is a long time before they can be repaired and it hampers our movement, not theirs.

                              I got the Celts in on Greece and then later a bunch came in against the Celts. I never hit the Celts, even thought they were next to me. I wanted to keep using them as a buffer and not extend my front along another direction and thin out my defenders even more.

                              I kept the Sumerians on my side at all times for the same reason. Everyone had to either take a hit coming into Celts/Sumerians land or come in one direction at me.Even that was enough to keep me busy. I did not want to go to an all out warmonger mode.

                              Comment


                              • #45
                                I don't think that it has been 20 turns yet, I could try offering a mutual protection pact which would give me 20 more turns which is more than enough to build up a defense and reset war weariness.

                                Comment

                                Working...
                                X