Just for fun, I've started to work on a mod again (I stopped working on them cos of the patch and patch and patch BS).
I'm completely reworking the tech tree (first) and since I've been out of the mod-game for so long I need some ideas for techs to include and more interesting lines of research.
So far:
Genetics->cloning->x
this research line will allow creation of bioweapons i.e. dinosaurs (I wanted to use the firaxis graphics since I knew they existed)
That research line will also link into robotics to allow mech-walker-type units at some point.
I've also moved other techs and plan to move the space craft parts to later techs than now.
I've made changes to Industrial and Medieval but I cant remember exactly what so I'll post a screenshot later if anyone answers this.
IIRC I've definitely moved steel (req for chivalry) to Medieval and will add alchemy (fire galleys and catapults) prior to invention
will also add terraced farming to allow irrigation of hills
In prior mods I added copper (resource) and copper working as a tech prior to iron working
animal husbandry which puts the cows on the map is a possibility (I think that comes from the medmod).
I'm completely reworking the tech tree (first) and since I've been out of the mod-game for so long I need some ideas for techs to include and more interesting lines of research.
So far:
Genetics->cloning->x
this research line will allow creation of bioweapons i.e. dinosaurs (I wanted to use the firaxis graphics since I knew they existed)
That research line will also link into robotics to allow mech-walker-type units at some point.
I've also moved other techs and plan to move the space craft parts to later techs than now.
I've made changes to Industrial and Medieval but I cant remember exactly what so I'll post a screenshot later if anyone answers this.
IIRC I've definitely moved steel (req for chivalry) to Medieval and will add alchemy (fire galleys and catapults) prior to invention
will also add terraced farming to allow irrigation of hills
In prior mods I added copper (resource) and copper working as a tech prior to iron working
animal husbandry which puts the cows on the map is a possibility (I think that comes from the medmod).
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