Introduction
This mod will be a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod, so that now I have to prepare a huge thanks list for the release
Note: the mod will be released during the first week of August 2004.
Factions
There are 25 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and numerous human kingdoms and tribes. Factions have their own unit sets as well as different features such as disease immunity, ability to sacrifice workers, mobilise to war, use specific citizens or build improvements or wonders not available to others. By usage of fixed governments, factions like or hate each other depending on their alliegance. Therefore, playing High Elves, you may expect to be hated by chaotic tribes from the very beginning and have extreme diffilcuties when dealing with goblin or orc resistors. Most factions have custom leaderheads made specially for this mod.
This mod will be a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod, so that now I have to prepare a huge thanks list for the release
Note: the mod will be released during the first week of August 2004.
Factions
There are 25 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and numerous human kingdoms and tribes. Factions have their own unit sets as well as different features such as disease immunity, ability to sacrifice workers, mobilise to war, use specific citizens or build improvements or wonders not available to others. By usage of fixed governments, factions like or hate each other depending on their alliegance. Therefore, playing High Elves, you may expect to be hated by chaotic tribes from the very beginning and have extreme diffilcuties when dealing with goblin or orc resistors. Most factions have custom leaderheads made specially for this mod.
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