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Warhammer Fantasy Mod 2.0 Preview

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  • Warhammer Fantasy Mod 2.0 Preview

    Introduction
    This mod will be a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod, so that now I have to prepare a huge thanks list for the release

    Note: the mod will be released during the first week of August 2004.

    Factions
    There are 25 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and numerous human kingdoms and tribes. Factions have their own unit sets as well as different features such as disease immunity, ability to sacrifice workers, mobilise to war, use specific citizens or build improvements or wonders not available to others. By usage of fixed governments, factions like or hate each other depending on their alliegance. Therefore, playing High Elves, you may expect to be hated by chaotic tribes from the very beginning and have extreme diffilcuties when dealing with goblin or orc resistors. Most factions have custom leaderheads made specially for this mod.

  • #2
    Units
    There are over 300 units, including numerous units made specially for this mod. Some of them are shared by groups of factions, some are unique to one, specific kingdom or tribe. Units chosen for this mod are assured to be top quality, not just in terms of graphics, but sounds as well. It took many days to edit sounds for every single unit in the mod, so that they are suitable and synchronised. You will also find completly new units, not released seperately yet (previews will follow).
    Attached Files

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    • #3
      Advances
      Large and logical tech tree is what makes games long and interesting. Warhammer mod has 92 researchable advances spanning over four eras, supported by many advances allowing civ- or group-specific tree branches, handled in a neat way, not seen before in Civ3 mods. In other words, the tech tree will look different, depending on the faction you play, not just in terms of units, but also advances providing specific abilities, worker actions, buildings and wonders.

      Civilopedia
      Huge civilopedia provides complete game information as well as background history taken from the Warhammer world.

      Mod variations and scenarios
      Together with the mod, you will receive its varations (ie. winter mod, with slight differences in available factions, units and resources) and a set of semi-random maps (based on random maps, but edited to be more entertaining, ie. with suitable starting locations, landmarks and special resources). Maps and scenarios based on Warhammer world will follow the mod soon after its release.
      Attached Files

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      • #4
        The biggest kudos go to aaglo, who created dozens of quality Warhammer-specific war machines and ships (those who remember Man O'War should recognise them):
        Attached Files

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        • #5
          Another person that added immerse amount of Warhammer feel to the mod is Kinboat. Without him, the Lizardman civ would not be possible, as he created the Leaderhead, numerous Skink and Saurus units, Slann, Stegadon and Terradon. Cold One Rider and Kroxigor units were made by me but using Kinboat's 3D models. Turtles are by aaglo, Carnosaur is a converted PTW Allosaur.
          Attached Files

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          • #6
            Animated leaderheads I created for this mod (there are more, by other people):
            Attached Files

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            • #7
              Wow, looks really good! Remind me to download it when it comes out

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              • #8
                Very impressive. I look forward to its release (oh ****, its for conquests )
                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                • #9
                  Note: the mod will be released during the first week of August 2004.

                  Where?

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                  • #10
                    It's available at CivFanatics.com and CDGroup.org. Don't really think there's a point in uploading 270 MB file on poly since Creation forums seem to be dead here...

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                    • #11
                      Okay, thanks.

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                      • #12
                        schweet.
                        I wasn't born with enough middle fingers.
                        [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                        • #13
                          Wow! Looks awesome, but 270 MBs is going to take a long time to download at 56.6 (anybody got a high speed connection I can borrow? )
                          Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                          I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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