The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Edit your paratroopers to 0 attack, 0 defence, transport only foot units, transport capacity 1, hidden nationality, unload, paradrop. And dirt cheap, no maintenance. Then use these to transport regular infantry to combat by loading inf to the para, then airdropping the unit to enemy territory, then activating the unit inside to perform the attack/pillaging/whatever. Works like that on testing, however, I'm not sure if war wearines is affected by the subsecuent, almost certain destruction/capture of the unit, if left unguarded. Or if ww can be switched of on certain units. I doubt "hidden nationality" helps, either. So don't leave it unguarded. You don't leave any 0 defence units unquarded, now do you? Think of it, as some will always hurt themselves in the jump, as guarding those poor sobs.
Think of it as giving parachutes to your regular infantries...
AI most likely don't know how to use these...
I've allways wanted to play "Russ Meyer's Civilization"
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