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Modern Paratroopers

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  • #16
    Originally posted by Dissident
    no human could find all those pictures in a reasonable amount of time.
    ~mumbling ever so quietly~

    "gotaa..mm..get close ta dah grund ta c 'em"

    "like snipe hunten kinda gotta have a nose fer dese thangs"
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    Hi, I'm RAH and I'm a Benaholic.-rah

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    • #17
      Here's a suggestion:

      Edit your paratroopers to 0 attack, 0 defence, transport only foot units, transport capacity 1, hidden nationality, unload, paradrop. And dirt cheap, no maintenance. Then use these to transport regular infantry to combat by loading inf to the para, then airdropping the unit to enemy territory, then activating the unit inside to perform the attack/pillaging/whatever. Works like that on testing, however, I'm not sure if war wearines is affected by the subsecuent, almost certain destruction/capture of the unit, if left unguarded. Or if ww can be switched of on certain units. I doubt "hidden nationality" helps, either. So don't leave it unguarded. You don't leave any 0 defence units unquarded, now do you? Think of it, as some will always hurt themselves in the jump, as guarding those poor sobs.

      Think of it as giving parachutes to your regular infantries...

      AI most likely don't know how to use these...
      I've allways wanted to play "Russ Meyer's Civilization"

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      • #18
        sounds like a possibility?

        It worked for these guys
        Attached Files
        Hi, I'm RAH and I'm a Benaholic.-rah

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