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  • Modern Paratroopers

    I did a search on this subject before posting, but I didn't see any information regarding "air drop failed".

    My situation is that I built a small army of Modern Paratroopers -- for fun, I know the cost vs benefit of this unit is questionable. I decided to deploy my paratrooper army against an enemy city against an island city after I had destroyed the two defending MI units.

    Well, all four units dropped on the city were lost with the "air drop failed" message. What is the probability of losing a unit during an airdrop? I did a search on the civilopedia (what a waste of time) and the serach on Poly (much more useful regarding strategy, etc).

    Solomonwi, Catt and others have posted interesting strategies about this unit which I really enjoyed reading.

    Any thoughts about probabilities of "air drop failed"?
    Haven't been here for ages....

  • #2
    anytime you drop on an occupied square, or city (empty or full), you get an airdrop failed messege.

    Comment


    • #3
      MattPilot nailed it. You've got to drop on an unoccupied square, and cities count as occupation. I've lost several paratroopers that way (mainly due to not remembering how it worked from game to game). That's also the reason you need a stealth fighter, jet fighter or helicopter for recon before you drop.
      Solomwi is very wise. - Imran Siddiqui

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      • #4
        Okay...is it just me, or the supplied information very thin. I didn't realize that an unoccupied enemy city would kill my precious paratroopers

        I had obliterated the enemy units with air units prior to the drops.

        Well, the Marines mopped up the next turn anyway! Thanks for the responses.
        Haven't been here for ages....

        Comment


        • #5
          I've found out (the hard way ) that paradropping onto radar towers causes your paradrop to fail. I would assume that attempting to paradrop onto other improvements, such as airfields, outposts, and colonies, would also fail, though I haven't tested it out.
          "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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          • #6
            Shouldn't they let paratroopers move right after they have made an air drop?

            On civ2, you could move your paratrooper right after he landed, thus allowing you to use it much much more affectively.

            -Ron
            "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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            • #7
              Originally posted by barbeerhj
              Shouldn't they let paratroopers move right after they have made an air drop?

              On civ2, you could move your paratrooper right after he landed, thus allowing you to use it much much more affectively.

              -Ron
              I believe it SHOULD be this way but probably not..

              Maybe this could be changed??

              Peace

              Gramps
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • #8
                Yea

                Adding that would make the paratrooper a decent blitz or pillaging unit.

                Since he could now move, he could capture a city you were just barely unable to get from normal attacks.

                And, since he could still have a move left, you could land on a strategic resource and pillage it in the same turn, thus making it harder for them to reinforce unless they can remake the rr and road.

                -Ron
                "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

                Comment


                • #9
                  Originally posted by barbeerhj
                  Yea

                  Adding that would make the paratrooper a decent blitz or pillaging unit.

                  Since he could now move, he could capture a city you were just barely unable to get from normal attacks.

                  And, since he could still have a move left, you could land on a strategic resource and pillage it in the same turn, thus making it harder for them to reinforce unless they can remake the rr and road.

                  -Ron
                  Which is the whole reason behind Paratroopers versus normal ground pounding infantry..Surprise element

                  Ok..maybe we could get this into CIV IV?
                  Hi, I'm RAH and I'm a Benaholic.-rah

                  Comment


                  • #10
                    I agree. paratroopers suck as is.

                    What good are they? I never build them. If they can't pillage, and they can't attack, the only possible use would be to direct enemy attention away from some other place or unit.

                    Comment


                    • #11
                      Originally posted by Dissident
                      I agree. paratroopers suck as is.

                      What good are they? I never build them. If they can't pillage, and they can't attack, the only possible use would be to direct enemy attention away from some other place or unit.
                      agreed..me I would rather use this:

                      Ya see everyone thinks kids are so cute no one would suspect them of this heinous attack..P!$$ can really burn in the eye sockets..
                      Attached Files
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • #12
                        GT, where do you come from? What special pic-searching algorithm do you live by? Are you actually a twisted AI?

                        Do you consider the child's action to be a or d, and what point value do you assign it?
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #13
                          Originally posted by Theseus
                          GT, where do you come from? What special pic-searching algorithm do you live by? Are you actually a twisted AI?

                          Do you consider the child's action to be a or d, and what point value do you assign it?
                          Come from. perhaps the question is where am I headed?

                          Special -Pic algorithm live by?

                          Nah I live by the tree of Life and Knowledge..just sharing the fruit of the vine



                          Twisted Ai? (Itell ya hes on to us!!) (maybe we should, ya know.....)

                          The childs action are appropriate as a Z.O.C. is 5 metres..and will not ifre upon unitl provoked, in this case the soldier telling his mates that he was gonna go have a cup 'O Tea..and the boy thought he said Cup 'O Pee..and will defense alarms went off and well Thats the way it is..

                          I give, points wise, 55, 54, 58 ,55 & 57
                          Attached Files
                          Hi, I'm RAH and I'm a Benaholic.-rah

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                          • #14
                            no human could find all those pictures in a reasonable amount of time.

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                            • #15


                              Modern Paratroopers = piss


                              about right.
                              Haven't been here for ages....

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