I'm curiuos to all the factors that go into it. Anyone know?
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Who can explain war weariness in detail?
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A couple of links for you, Diss...
From Theseus' Must-Read Threads thread
The CFC article by Oystein
Basically, you accumulate points based on units being attacked, units ending the turn in foreign territory, enemy units ending a turn in your territory, losing units, losing cities, etc. and, depending on your government, see the effects at various thresholds. Once peace breaks out, you gradually shed the WW points until you're back at zero.Solomwi is very wise. - Imran Siddiqui
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Originally posted by Solomwi
Pfffffft, the beer tells me it's a very good and necessary thing. Am I the only one that gets the feeling between you, me and Diss this is an OT thread that just happens to be on topic... sort of?
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Originally posted by Solomwi
Not only that, but democracy jumps right to 50% unhappy at level 1. Couple that with unit support and republic has far outstripped demo as my favorite government. It's almost perfect.
can you get the research rates with republic that you can with democracy? I think not.
Lately I've been building police stations. I didn't realize they helped with corruption as well- though not much it seems. Do police stations work if you have the universal suffrage wonder? I build them anyways. I usually have the production to do it at this point. As I have already built factories in all my major cities.
Of course last, game I build police stations in all my cities. But I never went to war the entire game.
Who says civ3 can't be a builder game?
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