I blame the AI often not updating their units even though they have 40,000 gold. I hate checking the military advisor to see they have 100 spearmen, 20 pikeman, 4 musketeers, 20 riflemen and 140 infantry when theyve got all that money.
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is there a bug with modern armor?
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The whole things an RNG lottery. I can sympathise with the Modern Armour - Rifleman thing, the MA should kick their butts (please no-one start talking about RPG's and Grenades being available to the Riflemen, you PAY to upgrade your units, the fairys cant do it)
"Bite my shiny metal ass" - Bender B. Rodriguez
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I stopped *****ing about the pRNG when one of my Cavs took out a fortified Vet Mech Inf in a metro without taking any damage.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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(Except I didn't ***** about it before either, but you get the point.)Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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In Civ2, firepower determined how many hps would be subtracted when a hit was scored in a round of battle. Most Civ2 units had fp=1, however some, like the howitzer and cruise missile had firepowers of 2 and 3 respectively. The idea was that modern units could more easily dispatch ancient units without needing to have lots and lots of hps and endure many rounds of combat.
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One of the things that made civ2 so flexible for scenario makers is that you could fiddle with hp and fp values to create some really interesting units. For example, in one of the Civ2 scenarios there was a poison gas unit. It had a fairly low attack value indicating that it often failed to hit its target, however fp was something like 6 so that if it did hit, it did a lot of damage.
fp wouldn't really work in civ3 unless hps were also increased.
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