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is there a bug with modern armor?

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  • #16
    I blame the AI often not updating their units even though they have 40,000 gold. I hate checking the military advisor to see they have 100 spearmen, 20 pikeman, 4 musketeers, 20 riflemen and 140 infantry when theyve got all that money.
    I use Posturepedic mattresses for a lifetime of temporary relief.

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    • #17
      The whole things an RNG lottery. I can sympathise with the Modern Armour - Rifleman thing, the MA should kick their butts (please no-one start talking about RPG's and Grenades being available to the Riflemen, you PAY to upgrade your units, the fairys cant do it )
      "Bite my shiny metal ass" - Bender B. Rodriguez

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      • #18
        I stopped *****ing about the pRNG when one of my Cavs took out a fortified Vet Mech Inf in a metro without taking any damage.
        Why can't you be a non-conformist just like everybody else?

        It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
        The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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        • #19
          (Except I didn't ***** about it before either, but you get the point.)
          Why can't you be a non-conformist just like everybody else?

          It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
          The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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          • #20
            What did the "firepower" do exactly, in Civ2?
            I've allways wanted to play "Russ Meyer's Civilization"

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            • #21
              In Civ2, firepower determined how many hps would be subtracted when a hit was scored in a round of battle. Most Civ2 units had fp=1, however some, like the howitzer and cruise missile had firepowers of 2 and 3 respectively. The idea was that modern units could more easily dispatch ancient units without needing to have lots and lots of hps and endure many rounds of combat.

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              • #22
                Isn't that represented by "Rate of Fire" in the Civ3 editor?
                "Bite my shiny metal ass" - Bender B. Rodriguez

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                • #23
                  spy14: Rate of Fire is the number of times an artillery unit will get a shot when bombarding another unit. It doesn't effect combat.

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                  • #24
                    Originally posted by Last Conformist
                    I stopped *****ing about the pRNG when one of my Cavs took out a fortified Vet Mech Inf in a metro without taking any damage.
                    Great. It's still dumb though.
                    "Bite my shiny metal ass" - Bender B. Rodriguez

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                    • #25
                      The lack of FP is pretty much compensated for by the increase in A/D values (at least AFAICT).

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                      • #26
                        One of the things that made civ2 so flexible for scenario makers is that you could fiddle with hp and fp values to create some really interesting units. For example, in one of the Civ2 scenarios there was a poison gas unit. It had a fairly low attack value indicating that it often failed to hit its target, however fp was something like 6 so that if it did hit, it did a lot of damage.

                        fp wouldn't really work in civ3 unless hps were also increased.

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                        • #27
                          This is why we have artillery, gunkalator... you could create exactly the same unit in C3, basically.

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                          • #28
                            I had my elite tank taken out by a spearman one time - the spearman was attacking.

                            Why is it that elite forces seem to be wimpyier than regular forces ?

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                            • #29
                              Originally posted by Pizza
                              I had my elite tank taken out by a spearman one time - the spearman was attacking.

                              Why is it that elite forces seem to be wimpyier than regular forces ?
                              Here are the odds of this occurance, given the best conditions for the spearman to attack.
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                              • #30
                                Originally posted by Kuciwalker
                                This is why we have artillery, gunkalator... you could create exactly the same unit in C3, basically.
                                Oh, I agree. I much prefer the Civ3 system with bombardment. I never liked artillery having to attack like tanks.

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