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Irrigation problems??

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  • Irrigation problems??

    Anyone else notice that after patching to 1.22 that if you irrigate grasslands the food stays at 2 - but it works ok on the grasslands with the hay source, giving you the full 4 foods after irrigating.

    Hoping this is common and not just my game.

  • #2
    You sure this isn't because you're still in despotism?
    "My nation is the world, and my religion is to do good." --Thomas Paine
    "The subject of onanism is inexhaustable." --Sigmund Freud

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    • #3
      Probbaly no one would notice, because no one would irrigate grasslands, while in despotism. Probably not even if they were not in despotism, unless they need the food desparetly.

      Most would just mine it.

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      • #4
        Good Grief... just noticed it actually after starting a new game after patching. Never thought about that. Great first post there for me

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        • #5
          Originally posted by BaysideLogHomes
          Good Grief... just noticed it actually after starting a new game after patching. Never thought about that. Great first post there for me
          Its how we all learn!

          Peace

          Gramps
          Hi, I'm RAH and I'm a Benaholic.-rah

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          • #6
            That is how it is supposed to work.

            Grasslands gives 2 food. Irrigated grassland one extra, so 3. Wheat resource gives 2 bonus food, so 5 in total. Under despotism however, you get a penalty of one, so irrigated wheat grassland will only give 4 food.

            Because of the despotism penalty, irrigated grassland gives the same food as unimproved grassland, which is why most players mind grassland under despotism.
            So if you meet me have some courtesy, have some sympathy and some taste
            Use all your well-learned politesse, or I'll lay your soul to waste

            Re-Organisation of remaining C3C PBEMS

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            • #7
              Originally posted by BaysideLogHomes
              Great first post there for me
              "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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              • #8
                To make use of this thread....

                Anyone know why Agricultural civs don't get the city centre tile food bonus under despotism unless they are adjacent to freshwater?
                One day Canada will rule the world, and then we'll all be sorry.

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                • #9
                  If you mean mechanics-wise, anything resource that's produced over 2 on a tile is reduced by 1 (you probably knew that ) even if it's on the city tile.

                  If you mean why it isn't a general exception, getting it in every city would be way too powerful. As it is, the fresh water exception makes Ag a bit unbalanced IMO.

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                  • #10
                    Originally posted by Kloreep
                    If you mean mechanics-wise, anything resource that's produced over 2 on a tile is reduced by 1 (you probably knew that ) even if it's on the city tile.
                    If we're talking purely about game mechanics, wouldn't this mean that under despotism the 3 food on a river that a city square gets should be reduced to 2 anyway?

                    As for the original question, my guess is simply because that's the way they designed it to be as a trait feature, irrespective of game mechanics. And as Kloreep says, perhaps they gave the bonus under despotism only to river tiles because it would otherwise be too powerful.
                    So if you meet me have some courtesy, have some sympathy and some taste
                    Use all your well-learned politesse, or I'll lay your soul to waste

                    Re-Organisation of remaining C3C PBEMS

                    Comment


                    • #11
                      Originally posted by Aqualung71
                      If we're talking purely about game mechanics, wouldn't this mean that under despotism the 3 food on a river that a city square gets should be reduced to 2 anyway?
                      Yes, it should. But fresh water cities are given an exception to give the trait some early-game power. (Err, some may be an understatement in some situations. )

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