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  • Civ Traits

    Where is there a comprehensive, detailed list of all the different civ traits (for Conquests)?

    The civilopedia is so vague as to be unuseful.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  • #2
    To vague? honestly I think the pedia gives a pretty good explanation of what the traits do...

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    • #3
      When you choose a civ, but before you start the game, click on the button below the leader portrait. You will get the civilopedia description of all the traits. That is as detailed and comprehensive as it gets.
      "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

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      • #4
        Or you could look at the attached spreadsheet

        The ratings are as per the poll that was done a couple of months ago. The ratings are out of 5, though I'm not sure they are actually the final scores.

        Hope this helps
        Attached Files
        So if you meet me have some courtesy, have some sympathy and some taste
        Use all your well-learned politesse, or I'll lay your soul to waste

        Re-Organisation of remaining C3C PBEMS

        Comment


        • #5
          The pedia gives a very vague, very brief overview. But not everything.

          It says agricultural civs get one extra food per city. So is that *every* city or just cities and metropolises? Also, I saw in the forum somewhere that it only works if the city is next to a river. Is that true? And it said you get cheaper food buildings, what exactly does that include? I just played the Celts, and the Granaries are full price. You can't get any more of a food building than a granary, so what gives?

          And that's just one trait.
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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          • #6
            The food buildings are aqueducts and hospitals. I think.
            One day Canada will rule the world, and then we'll all be sorry.

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            • #7
              Well those are the kind of details I'm hoping someone has already written out, so I don't have to guess which buildings count, and which don't. And when there is a benefit, I'm hoping for a guide to say how much of a benefit.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • #8
                It can be annoying not knowing the whole facts. It took a chance playing as a military civ for me to discover harbours are half price for that trait.
                One day Canada will rule the world, and then we'll all be sorry.

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                • #9
                  Really?

                  That doesn't make sense. Granaries, clearly a food building, aren't half price for agricultural, and harbors, having little to no military effect, are half price for military? Weird.

                  A list needs to be made. I'm amazed you fine folks haven't made one yet.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • #10
                    ag is already pretty powerful. Half price granaries would be ridiculous.
                    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                    -me, discussing my banking history.

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                    • #11
                      It's all about game balance. Half-price granaries for a civ that already has higher food producing abilities would be unbalancing. Even half-priced Aqueducts should probably be removed to counter the power of the trait.

                      Sorry if my spreadsheet was of no use - I thought you were looking for a summary of which civs have which traits, rather than the effects of the traits themselves.

                      Anyway, the effects are fairly widely known, so post your questions here and someone will answer them
                      So if you meet me have some courtesy, have some sympathy and some taste
                      Use all your well-learned politesse, or I'll lay your soul to waste

                      Re-Organisation of remaining C3C PBEMS

                      Comment


                      • #12
                        Well i've been waiting, and no one has answered yet.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                        Comment


                        • #13
                          Originally posted by Aqualung71
                          It's all about game balance. Half-price granaries for a civ that already has higher food producing abilities would be unbalancing. Even half-priced Aqueducts should probably be removed to counter the power of the trait.

                          Sorry if my spreadsheet was of no use - I thought you were looking for a summary of which civs have which traits, rather than the effects of the traits themselves.

                          Anyway, the effects are fairly widely known, so post your questions here and someone will answer them
                          I think a better balancing idea would be to have the improvements (granary, aqueduct, hospital) at half price and get rid of the extra food on the centre city tile.
                          One day Canada will rule the world, and then we'll all be sorry.

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                          • #14
                            Half Price Buildings

                            Agricultural - Aqueduct, Hospital
                            Scientific - Lib, Uni, Research Lab
                            Militaristic - Barracks, Harbour (boats are military units), Airport
                            Seafaring - Harbour, Commercial Dock
                            Religious - Temple, Cathedral

                            Industrial, Commercial, Expansionaist - none

                            Comment


                            • #15
                              Where can I see the agressiveness level ascribed to each civilization? This is not even in civilopedia!

                              Unlike Civ2, for which the game effects were described in a reasonable detail, I've got the impression that the C3C creators just deliberately intended to keep us in darkness.
                              Freedom is just unawareness of being manipulated.

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