The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
When you choose a civ, but before you start the game, click on the button below the leader portrait. You will get the civilopedia description of all the traits. That is as detailed and comprehensive as it gets.
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
The ratings are as per the poll that was done a couple of months ago. The ratings are out of 5, though I'm not sure they are actually the final scores.
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
The pedia gives a very vague, very brief overview. But not everything.
It says agricultural civs get one extra food per city. So is that *every* city or just cities and metropolises? Also, I saw in the forum somewhere that it only works if the city is next to a river. Is that true? And it said you get cheaper food buildings, what exactly does that include? I just played the Celts, and the Granaries are full price. You can't get any more of a food building than a granary, so what gives?
And that's just one trait.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Well those are the kind of details I'm hoping someone has already written out, so I don't have to guess which buildings count, and which don't. And when there is a benefit, I'm hoping for a guide to say how much of a benefit.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
That doesn't make sense. Granaries, clearly a food building, aren't half price for agricultural, and harbors, having little to no military effect, are half price for military? Weird.
A list needs to be made. I'm amazed you fine folks haven't made one yet.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
It's all about game balance. Half-price granaries for a civ that already has higher food producing abilities would be unbalancing. Even half-priced Aqueducts should probably be removed to counter the power of the trait.
Sorry if my spreadsheet was of no use - I thought you were looking for a summary of which civs have which traits, rather than the effects of the traits themselves.
Anyway, the effects are fairly widely known, so post your questions here and someone will answer them
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
Originally posted by Aqualung71
It's all about game balance. Half-price granaries for a civ that already has higher food producing abilities would be unbalancing. Even half-priced Aqueducts should probably be removed to counter the power of the trait.
Sorry if my spreadsheet was of no use - I thought you were looking for a summary of which civs have which traits, rather than the effects of the traits themselves.
Anyway, the effects are fairly widely known, so post your questions here and someone will answer them
I think a better balancing idea would be to have the improvements (granary, aqueduct, hospital) at half price and get rid of the extra food on the centre city tile.
One day Canada will rule the world, and then we'll all be sorry.
Where can I see the agressiveness level ascribed to each civilization? This is not even in civilopedia!
Unlike Civ2, for which the game effects were described in a reasonable detail, I've got the impression that the C3C creators just deliberately intended to keep us in darkness.
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