Originally posted by OzzyKP
What if the civ I captured them from is industrial, do they get a bonus then?
What if the civ I captured them from is industrial, do they get a bonus then?
Originally posted by Arrian
Militaristic - increased promotion rate for units that win battles. This translates into more elite units, which in turns means more MGLs (indirectly, of course), starts game with warrior code (except the Japanese, who get the wheel).
Militaristic - increased promotion rate for units that win battles. This translates into more elite units, which in turns means more MGLs (indirectly, of course), starts game with warrior code (except the Japanese, who get the wheel).
Originally posted by OzzyKP
Also, the corruption bonus for commercial, could someone explain that in a way that doesn't use long mathematical formulas?
Also, the corruption bonus for commercial, could someone explain that in a way that doesn't use long mathematical formulas?
Expansionist seems to be the most worthless of the traits. Even with the trait and a few scouts I've never gotten more than 3-4 huts at the most. That's not enough of an edge in a game to really care about.
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