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Civ3 is awesome!
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Civ 3, while being a decent update to the Civ genre, really lacks in to many spots for me to play it regularly.
My biggest gripe? The utter bull waiting for the computer move its units. 5 minutes for a turn in a small world early on is annoying. 15 mintue turns and a possible game freeze in a large world? Cmon, that's just plain frustrating.
Civ2's engine didn't have all the flashy animation and to this day sits on my desktop. Modding for Civ2 is some much easier, plus I can finish a full game in a day instead of a week.
Civ 4 designer's take note: It's a computer game. We like being able to play it, not do our laundry and assorted chores between turns. Sheesh.
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Originally posted by Harry Tuttle
Civ 4 designer's take note: It's a computer game. We like being able to play it, not do our laundry and assorted chores between turns. Sheesh."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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Originally posted by Mad Bomber
I do miss some things from Civ II:
Helicopters and Bombers able to detect subs
Pikemen that are effective against horse units
Spearman that die when confronted with Armor
Paratroopers that are useful and have an appropriate range.
'Firepower' concept (can reproduce in CIV 3 to a degree with editor though)
Zoc control limits with fortifications (alleviated to a degree with C3C)
The biggest thing I miss about Civ2 is the amazing number of scenarios available to play. With events and such, Civ2 is just a better scenario engine than Civ3.
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[QUOTE] Originally posted by gunkulator
IN Response to your replys:
Helicopters, yes, but Bombers? IMHO Civ2 had way too many units able to detect subs.
Pike def = 3, Horse attack = 2 so there you are. I know you mean the 50% bonus, however this feature was pretty close to being broken because it only worked, IIRC, if both the attacker and defender had exactly 10 hps. OK for the default game, lousy for scenarios.
Range is editable, however the Civ2 Paratrooper with ADM of 6/4/1 and only 20 hps was pretty close to useless.
Not really needed due to low hps. Civ2 had some bizarre and annoying fp rules: ships lose fp when attacking land. Land units lose fp against air.
The biggest thing I miss about Civ2 is the amazing number of scenarios available to play. With events and such, Civ2 is just a better scenario engine than Civ3.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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Originally posted by Mad Bomber
Actually bombers did not detect subs in the defalt Civ II game but it was one of my favorite mods.
Um. Knights and Crusaders (in CIV II) were horse units also. Pikes should be moderately effective against ALL horse units not just the ancient unit (and in C3C an ancient cav has a better chance of defeating a pike in even combat)
OTOH, I do agree that the concept of extra defense against 2 movers is valuable considering all the advantages of mobility, however Civ2's method is inadequate.
As I had mentioned, Fp (firepower) could be redone in the editor using HP for more advanced units. In the default game, a more powerful unit loses to an inferior unit far too often
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Not IMO. In fact, this is one of the big weaknesses of Civ2. Once you got even the smallest tech lead, you could crush your opponents militarily. Civ2 combat was far too predictable. Superior units pretty much never lost a battle.
Not only predictable, but when they win, they kill all in the stack. Imagine those stack you face in C3C of scores of units and killing them with one good unit.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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most land units were firepower of 1. With the exception of howitzer. And howitzer ignored city walls. this was the reason that unit was so overpowered.
I didn't feel armour in civ2 was that overpowered. In order to take a city with a mech inf. in it, you had to have artillery with you. Only howitzers could take cities with mech. infantry in them by themselves.
The ships had firepower of 2 though. And that's why they were so overpowering taking out units along the coast and in cities. This can easily be rectified by only allowing ships to damage units and not destroy them- as in civ3.
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[QUOTE] Originally posted by Dissident
most land units were firepower of 1. With the exception of howitzer. And howitzer ignored city walls. this was the reason that unit was so overpowered.
[quote]
With, say, a dozen howitzers you could conquer the entire world. Quite a ridiculously overpowered unit.
The ships had firepower of 2 though. And that's why they were so overpowering taking out units along the coast and in cities.
This can easily be rectified by only allowing ships to damage units and not destroy them- as in civ3.
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Originally posted by Dissident
most land units were firepower of 1. With the exception of howitzer. And howitzer ignored city walls. this was the reason that unit was so overpowered.
I didn't feel armour in civ2 was that overpowered. In order to take a city with a mech inf. in it, you had to have artillery with you. Only howitzers could take cities with mech. infantry in them by themselves.
The ships had firepower of 2 though. And that's why they were so overpowering taking out units along the coast and in cities. This can easily be rectified by only allowing ships to damage units and not destroy them- as in civ3.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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