i haven't played civ3 in a pretty long time so maybe I'm missing something... whenever I select one of my citizens in the city population roster to be a scientist or tax collector, this doesn't affect my science or tax income in the city. Am I supposed to do something special in order to get it to affect the city's stats?
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Originally posted by CrazeeDonkee
ok, cool... i guess i was just imagining that it used to be that way or maybe it was like that in civ2Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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Originally posted by Kloreep
Pre-conquests, those specialists' effects won't be seen in your city screen. Don't worry, though, they are counted at the actual civilization level that they contribute to.
Watch the expected time for the next tech go way down, but the reported number of beakers per turn remain the same.
I once made an error in thinking someone had discovered a tech from a hut because the paticular tech cost had gone down by about 10% (it hadn't, just that 10% of my science was from unaccounted scientists). I asked them if they wanted to trade and I got a response saying they didn't have that tech. I nearly fell out with them because I thought they were tech embargoing me.One day Canada will rule the world, and then we'll all be sorry.
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