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Directed Forest Chopping

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  • #16
    It takes forever to get things done, it moves too slow, it is too weak and it need engineering.

    I was thinking of a low-cost unit which built forests in one turn and treated all terrain as roads

    Like a cruisemissile with super fast growing seeds
    Don't eat the yellow snow.

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    • #17
      Originally posted by alexman
      Cities in the 2-straight-tiles cases (66, 22, 44, and 88) do not have the forest in their radius, so they cannot receive the shields.
      In C3C this is true. You get the straight away tile's shields in at least some of the Civ/PtW versions.

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      • #18
        Originally posted by vmxa1
        Don't we have a tree planting unit called a worker?
        The one you Americans call Johnny Appleseed?
        The Mountain Sage of the Swiss Alps

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        • #19

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          • #20
            Originally posted by alexman
            When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
            9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78

            Of course, cities building a Wonder or belonging to a different civilization are not considered. And contrary to popular belief, worked tiles make no difference to where the shields end up.
            /me squints

            What do you REALLY do, alexman? Are you, in fact, Sid?
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • #21


              So it's clockwise starting in the NE corner and finishing up in the NW corner. Good to know.

              The wonder trick works well, but isn't always an option.

              Thanks to Alexman & Aeson for the info.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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