The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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I don't see an upgrade of AC to cavalry as overpowering at all. I usually have a cavalry force at or above 100 before tanks roll along; the upgrade of 15 Ancient Cavalry doesn't make much difference to me. However, I should note that I have the TOZ and Knights Templar as small wonders so the AI has the same oppportunity to upgrade its units as well.
As for crusaders, I use them more for defensive improvements than as a combat unit.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
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Originally posted by Last Conformist
ACs are overpowered.
Crusaders clearly aren't.
Clearly they aren't.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Map and level dependent, really. Many do not play levels where the AI gets tons of bonuses. So even on a large map, at Monarch level, that’s enough cavalry to gobble up three or four cities in a blitzkrieg. It’s enough units to repel any stack an AI marches in your territory with.
My opinion is taking an already overpowered – free - unit and upgrading them to 15-18 cavalry is fairly overpowered. Particularly since this is a "dumb luck" (resource dependent) wonder.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
The one factor keeping AC from being vastly overpowered on a huge map is the difficulty of massing them, since only one city produces them (much bigger issue with crusaders, due to movement). Upgrading them wipes this out, since it lets them remain useful after the production/movement phase is finished.
Originally posted by TheArsenal
Map and level dependent, really. Many do not play levels where the AI gets tons of bonuses. So even on a large map, at Monarch level, that’s enough cavalry to gobble up three or four cities in a blitzkrieg. It’s enough units to repel any stack an AI marches in your territory with.
My opinion is taking an already overpowered – free - unit and upgrading them to 15-18 cavalry is fairly overpowered. Particularly since this is a "dumb luck" (resource dependent) wonder.
Cavalry cost 70 shields so if you had 15 units of AC to upgrade it would cost you 1050 shields to produce these same units from scratch. It costs 1800 gold to upgrade them (900 gold with Leo's), add in the 50 shields that you could get from disbanding the AC's and at best you would have a 100 shield gain with upgrading. Without Leo's it would actually be more cost efficient to disband the AC's and build the Cavalry from scratch.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
You guys miss the point of these units-they are not regular units-they are specialty units you get after creating a great wonder and only you have them. If they are not much of a big deal, why waste the shields building the wonders in the first place? Specially the Knights templar, if you guys really think they aren't powerful? JUst build X number of knights, which have movement 2 and get to retreat and can be upgraded cheap?
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
The question is not are they big deal.
That could be a separate discussion on itself.
(AC is obviously overpowred, while Crusader is no more powerful then an ok UUU)
The question is does upgrading them to normal (in no way special) modern unit is a big deal.
The thing are really hate, when I have in modern times bunch or old Cruisers garrisoned in cities and I have no heart to disband them. Just feels bad.
I only have a few (if any) left by the time I go into the modern age. They have all kinds of uses: pillaging, counterattacking, stealing workers, sentrys, disbanding for shields, and I'm sure there's a use or two I'm forgetting.
No need for an upgrade on these bad boys. They were specifically designed to NOT upgrade. That wasn't an oversight.
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Originally posted by GePap
You guys miss the point of these units-they are not regular units-they are specialty units you get after creating a great wonder and only you have them. If they are not much of a big deal, why waste the shields building the wonders in the first place? Specially the Knights templar, if you guys really think they aren't powerful? JUst build X number of knights, which have movement 2 and get to retreat and can be upgraded cheap?
The question isn't wether the initial units that the wonder provides are a benefit, but wether UPGRADING the units provide a benefit. Considering that units have upkeep, the main decision once one gets Military Tradition and Replaceable parts is wether to keep the units or be replaced by modern units. Since it costs nearly as much to upgrade than to replace the unit, the overall benefit is minimal at best.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
The question isn't wether the initial units that the wonder provides are a benefit, but wether UPGRADING the units provide a benefit. Considering that units have upkeep, the main decision once one gets Military Tradition and Replaceable parts is wether to keep the units or be replaced by modern units. Since it costs nearly as much to upgrade than to replace the unit, the overall benefit is minimal at best.
No, the question is whether they should be upgradable-that is a slightly distinct issue than whether it is cost effective to do so.
And I say they should not be upgradeable, since that is not the point of these special units.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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