Announcement

Collapse
No announcement yet.

Making Ancient Cavalry upgrade to Cavarly?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Making Ancient Cavalry upgrade to Cavarly?

    For those that have tried this modification:
    How much was it unbalanced?
    Or not?

    Is 120gp upgrade per Ancient Cavalry as unbalanced as 30gp upgrade per Knight?
    Or maybe as Horsemen to Knight upgrade (120gp)?

    I would welocme any opinion on this matter.


    P.S.
    Just to be known, upgraded Ancient Cavalry loses hit point bonus.

  • #2
    I would think it should cost at least 100, if not more. In fact, since the unit did not cost any production time to get, make it 130 to go from AC to knight and then same as knights to become calvs.

    It is one of the restraints on AC's value, that it cannot be upgraded and will soon not be worth keeping (rifles and calvs).

    Humans are forced to build knights or calvs, where the mod would let then just upgrade. This lets those good cities build something else.

    But then I never use mods of any kind, except one team AU game.

    Comment


    • #3
      Well, if your going to allow Ancient Calvary upgrade into Calvary, you should also allow Crusaders to upgrade to Guerrlias.

      That way there are two civs with major advantages instead of just one.

      Also for balancing purposes, with such a mod, the offical price of these wonder produced units should probably be lowered to 0. (Or as close to 0 as the editor will allow.) This will maximize the cash needed to support these upgrades from free units.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment


      • #4
        AC and Crusaders should not be able to be upgraded IMO. They are powerful enough as is.
        "Got the rock from Detroit, soul from Motown"
        - Kid Rock "American Badass"

        Comment


        • #5
          Nulling their cost would at least save them from the cruel fate of being disbanded for shields ...
          Why can't you be a non-conformist just like everybody else?

          It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
          The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

          Comment


          • #6
            Well, I regard Crusader as balanced, and would have no problem with it upgrading to Guerilla. Even 60gp cost needed is OK.

            But, for consistance if one is allowed other one should be too.


            The problem is that AC as it is, is overpowred.

            So what if AC is slightly weaker, like same but with no +1HP.
            Would then 120gp upgrade to Cavalry be balanced.

            Anybody tested this?

            Comment


            • #7
              In the AU Mod, the AC extra hit point has been removed as it has been considered overpowered.
              So if you meet me have some courtesy, have some sympathy and some taste
              Use all your well-learned politesse, or I'll lay your soul to waste

              Re-Organisation of remaining C3C PBEMS

              Comment


              • #8
                I personally like it as is. Extra hp intact, but not upgradable.
                "Got the rock from Detroit, soul from Motown"
                - Kid Rock "American Badass"

                Comment


                • #9
                  If you can upgrade the AC, the cost of the wonder itself should be raised before the unit value lowered.
                  One day Canada will rule the world, and then we'll all be sorry.

                  Comment


                  • #10
                    nO, they should not. These are special units you get from wonders. They have their time, and after that, they are rightly obselete. You build a rather cheap woder-stop looking gift horses in the mouth.
                    If you don't like reality, change it! me
                    "Oh no! I am bested!" Drake
                    "it is dangerous to be right when the government is wrong" Voltaire
                    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                    Comment


                    • #11
                      Originally posted by GePap
                      nO, they should not. These are special units you get from wonders. They have their time, and after that, they are rightly obselete. You build a rather cheap woder-stop looking gift horses in the mouth.
                      Of course they are obsolete.
                      As well as Horsemen and Knights.

                      That's why, if upgradeable, they would need money to gain the benefits (120gp no less).

                      Comment


                      • #12
                        Let's back to first post question.
                        For those what did tried it, was it unbalanced?


                        And an extra one for those that play unmoded:
                        How many AC you have left at the time wonder becomes obsolete?

                        Very importat issue, to see the benefits of possible upgrade.

                        Comment


                        • #13
                          I don’t know that I’ve counted. Off the top of my head, I would say I have in the vicinity of 15-18 left over. That would be a seriously over powered upgrade.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                          Comment


                          • #14
                            15*120gp=1800gp for 15 Cavalry, or 900gp with Leo.

                            I could see this as powerful, if combined with workshop.

                            Comment


                            • #15
                              Originally posted by player1


                              Of course they are obsolete.
                              As well as Horsemen and Knights.

                              That's why, if upgradeable, they would need money to gain the benefits (120gp no less).
                              NO, you miss the point. These are special units you get from a wonder that are way overpowered for their age- they have their time, and once their time runs out, well, OK. Use them while you have them-once their period is done, well, it's done.
                              If you don't like reality, change it! me
                              "Oh no! I am bested!" Drake
                              "it is dangerous to be right when the government is wrong" Voltaire
                              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                              Comment

                              Working...
                              X