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  • #16
    Originally posted by MrWhereItsAt
    Imagine the micromanagement if you could bomb individual citizens!

    ---> Chance to hit a prominent scientist/military tactician/engineer that harms the city for several turns...?
    It's optional micromanagement. And optional micromanagement is not a problem since you don't have to use it.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #17
      That sounds horribly like MoO3 to me....
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

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      • #18
        Originally posted by CyberShy
        Yeah, when I wrote down the 'reality' thing, I knew you would come up with this. And you're right.

        But in this case I think it makes sence. It's not very cool to have the most advanced air system, hundreds of stealth-fighters, and still see the enemy simply taking out all your units and city-improvements.

        I'll leave the reality-can of worms out of it, and just say: The game sucks when 1000 bombers ruin your cities
        In order to intercept a bomber you have to put your fighter units on a air superiority mission. Success of interception can be modded (default is 50% against non-stealth air units and 5% against stealth units) in the editor. In Civ IV, though I would like to see the interception rate modified by either unit or tech's as it makes no sense for a F-15 to have a 50% failure rate against non-stealth units.

        Of course you could put a few flak units to defend cities as well.
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

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        • #19
          that's what I mean.
          It must be possible to defend your city against aircrafts
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #20
            Re: Re: Air missions

            Originally posted by Kucinich


            I stopped reading here.

            Seriously, though, the CTP system sucks. The AI is completely incapable of using it effectively, it's counterintuitive (why exactly can't I land my Stealth Bomber in this city? Because I have twelve land units in it already? ), and the C3 system is incredibly easy to use.
            Unless the land units are parked on the runway I cant see to much problem. Air and ground crew can be accomodated with other units already in the area (seriously - sub crews manage )

            It would be nice also to be able to launch cruise missiles from bombers aka CTP2
            "Bite my shiny metal ass" - Bender B. Rodriguez

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            • #21
              Originally posted by CyberShy
              that's what I mean.
              It must be possible to defend your city against aircrafts
              I don't really understand the comment, a size 20 bomber force opposed by 5 jet fighters and 2 flak units would suffer a 65% loss rate over 4 turns. It is already quite possible to defend against aircraft in Civ III.
              * A true libertarian is an anarchist in denial.
              * If brute force isn't working you are not using enough.
              * The difference between Genius and stupidity is that Genius has a limit.
              * There are Lies, Damned Lies, and The Republican Party.

              Comment


              • #22
                Re: Air missions

                Originally posted by spy14
                Whats the general view on the way air misions are handled? I think we should go to a CTP style system in Civ4, where you get to select your own route. Heres why:

                At the moment I often find if I want to attack 2 different targets, I spend a turn attacking the first, then I re-base my aircraft on the second turn, then I bomb the second target the third turn.

                With a CTP system I could (assuming all is within range) take off from base 1, attack my first target, and land at base 2 all in one turn. In the second turn I can then attack my second target, saving valuable time.
                I actually like the idea, and remeber some great missions using the CTP style.

                Yet, so too I have been having fun with the current system.

                There is some fun to be had sending in the fighter bombers in the WWII conquest...
                Attached Files
                Gurka 17, People of the Valley
                I am of the Horde.

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                • #23
                  Re: Re: Air missions

                  Originally posted by Paddy the Scot


                  I actually like the idea, and remeber some great missions using the CTP style.

                  Yet, so too I have been having fun with the current system.

                  There is some fun to be had sending in the fighter bombers in the WWII conquest...
                  There are a few things that I liked about Civ 2 and CTP style air systems; such as allowing bombers to carry cruise missles and having air units perform ASW, but on the whole I like the CIV III system more. The figher-bombers in the conquest scenario are great as well.
                  * A true libertarian is an anarchist in denial.
                  * If brute force isn't working you are not using enough.
                  * The difference between Genius and stupidity is that Genius has a limit.
                  * There are Lies, Damned Lies, and The Republican Party.

                  Comment

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