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what's different of a winning elite unit?

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  • #31
    The stats for Inf and Tanks have remained unchanged sicne the release of CivIII Vanilla. That's actually the case for most non-UU units.
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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    • #32
      I made a mistake, I mixed the Attack and Defence around. I am so dillusional when I'm sick...

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      • #33
        I like having fun with the names. In a current game as Carthage I named my elite swordsman "Hannibal's Cannibals".
        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
        2004 Presidential Candidate
        2008 Presidential Candidate (for what its worth)

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        • #34
          Nice ...
          Why can't you be a non-conformist just like everybody else?

          It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
          The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

          Comment


          • #35
            Since it's often horse units I name my Hero elites Nazgul,
            More Nazgul,
            Even more Nazgul,
            Still more Bl**dy Nazgul and
            Who are these Nazgul guys anyway?

            Tanks get named after SF units, so you'll have
            Bolos
            Shevas
            Rollagons
            Ogres
            Hammers Slammers

            And one should always look favourably on the elite since it has allowed you to generatae an all powerful army o' doom.

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            • #36
              I tend to load Elite*s into armies.
              Why can't you be a non-conformist just like everybody else?

              It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
              The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

              Comment


              • #37
                Originally posted by dworkin
                Since it's often horse units I name my Hero elites Nazgul,
                More Nazgul,
                Even more Nazgul,
                Still more Bl**dy Nazgul and
                Who are these Nazgul guys anyway?

                ...

                And one should always look favourably on the elite since it has allowed you to generatae an all powerful army o' doom.
                Heh. The first horse-based unit that generates a leader for me is always named "The Nine." I've occasionally used "The Witchking" but usually I don't. After that first one I'll either go with "1st Cavaliers" and so on, or I will go with (name of leader)'s Guard, or maybe "Crushers of Cattaragus" or "Slayers of Sumer" or whatever.

                If the Nine should be dispatched, they will be replaced by the next horse-based leader generator. Tanks I can't be arsed to give interesting names - they just get
                "1st Armored Cavalry" and so forth.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #38
                  The perfect army, IMO, is the 4x elite* army. I've rarely pulled that off, but I've done it. 4x elite* cavalry. 20 hitpoints of 12.6.4. terror. Mmm.

                  I usually load the elite* unit into the army. But I sometimes generate the leader with an obselete unit that I can immediately upgrade to something more powerful, and in that case I might just load other units so I don't have to wait for my elite* to be upgraded and loaded in.

                  In the rare cases when I've got a regular unit of the type I wish to put in the army, it will definitely go in (this is typically a regular medieval infantry, upgraded from an old regular warrior). It's very easy to get that unit promoted in the army, since winning 2x in a row with an army is easy. If the regular unit is the one doing the fighting, *presto* you've now got him up to vet. Regular units running around on their own generally suck.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #39
                    In the very early game, I have had 4 x AC with 24 hit points. This is at a time when you are fighting spears and swords.

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                    • #40
                      That might be the Holy Grail of armies, vmxa1. It basically means you got 4 early MGLs (3 for armies, and one to rush the Pentagon, because the Pent is pretty big for a city back then to build straight-up).

                      Regular 'ole 3x AC armies are unstoppable against spearmen. The juiced up version could probably rip through pikes pretty well.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #41
                        Yeah they are a lot of fun and AC's seem to create leaders very nicely.

                        They never got pikes, but the army is going to be useful for a long time in the open field. As long as you do not send it at large cities, it solid.

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                        • #42
                          Originally posted by vmxa1
                          In the very early game, I have had 4 x AC with 24 hit points. This is at a time when you are fighting spears and swords.


                          Given the opposition, that's gotta be about the most deadly army you can possibly field.

                          The worst army I ever saw was probably an AI army consisting of a regular Knight, a regular Longbowman, and a conscript Warrior. Eight HP! This was in PTW, BTW, so a movement of one, too, and no combat bonuses.
                          Why can't you be a non-conformist just like everybody else?

                          It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                          The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

                          Comment


                          • #43
                            Given the opposition, that's gotta be about the most deadly army you can possibly field.
                            Close, anyway. If we're ignoring situations where you catch an AI that lacks resources and get a Cav vs. spearmen war.

                            Since the army bonus isn't maximized until you have the M.A. (req military tradition), the 4x AC army has 5.3.3. stats during "its era" so to speak.

                            5.3.3. versus 1.2.1 and 3.2.1, yeah, that's overpowering.

                            But a 4x Cav army with the M.A. is 12.6.4. Put it up against musketmen and has more relative power than the AC army (yeah, the muskets will benifit more from defensive bonuses, like larger AI cities, but that Cav monster has an extra move with which to pound the bejesus out of the enemy).

                            Whatever. I'm rambling now, because it's Friday afternoon. Short version: Armies rock in Conquests.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #44
                              Armies got too powerful in C3C if you ask me. And the AI stopped using them, sigh.

                              Edit: You're not factoring in that the AC army's got 20% more HP, BTW.
                              Why can't you be a non-conformist just like everybody else?

                              It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                              The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

                              Comment


                              • #45
                                Good point, that. My original "other option" was going to be a War Elephant army, which of course also has the hp bonus working for it. But I ended up going with Cav, and forgot to factor that in.

                                So maybe the 24hp 4x elite* AC army does win the title of "most relative power" after all.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                                Comment

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