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Well, it looks like the pop-rushing penalty lasts for 20 turns plus the largest number of turns of pop-rushing unhappiness already present. Pop-rushing multiple citizens for the same rush is the same as pop-rushing one after the other for successive 20-shield rushes in the same turn.
For example, if you pop-rush one citizen and you already have 3 turns of unhappiness left in an existing citizen, you get 23 turns of unhappiness for the new unhappy citizen.
Originally posted by alexman
Well, it looks like the pop-rushing penalty lasts for 20 turns plus the largest number of turns of pop-rushing unhappiness already present. Pop-rushing multiple citizens for the same rush is the same as pop-rushing one after the other for successive 20-shield rushes in the same turn.
For example, if you pop-rush one citizen and you already have 3 turns of unhappiness left in an existing citizen, you get 23 turns of unhappiness for the new unhappy citizen.
Does this sound right?
It's been a while but I don't think it used to work this way. Did they introduce this on purpose, or is it another mistake with C3C?
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