Pop-rushing gives 20 shields per population point spent.
Also gives 1 unhappy face for 20 turns per popoulation point spent.
In ealry days of Civ3, it was slightly different.
First pop gave 40 shields and rest 20 shields.
(now it's fixed at 20 shields)
Currently pop-rushing is usually only useful for some sort of "quick-drafting" of Spearmen and Archers.
And in Industrail era it becomes pointless with Drafting around.
Idea:
What if benefits get increased to 30 shields per pop.
How would that affect balance?
Would it be too good with ability to rush Swordsmen and Horsemen?
But with possibility of rushing Musketmen for 2 pop or Knight for 3 pop could it actauly become more useful at later stages?
Also gives 1 unhappy face for 20 turns per popoulation point spent.
In ealry days of Civ3, it was slightly different.
First pop gave 40 shields and rest 20 shields.
(now it's fixed at 20 shields)
Currently pop-rushing is usually only useful for some sort of "quick-drafting" of Spearmen and Archers.
And in Industrail era it becomes pointless with Drafting around.
Idea:
What if benefits get increased to 30 shields per pop.
How would that affect balance?
Would it be too good with ability to rush Swordsmen and Horsemen?
But with possibility of rushing Musketmen for 2 pop or Knight for 3 pop could it actauly become more useful at later stages?
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