OK, these are the first 43 turns:
1) Settler 1, worker road
2) Settler Apolyton, build warrior (5), Growth in 7, research pottery (12)
3)
4) Road complete, worker-> cattle
5) Worker irrigate
6)
7) Warrior built, moves 3. Build worker
8)
9) Irrigation complete, road. Pop 2, cow + forest worked 20% lux
10) worker complete, build settler. Worker -> dyes
11) W(orker) 2 road
12) W1 road complete, mine BG
13)
14)
15) pop 2, BG and Cow worked. +4fpt, +3spt, +7bpt.
16)
17)
18) Mine complete, W1 -> BG
19) Settler complete moves 22. Dyes roaded. Build worker
20) Off Topic founded, build Spear WF forest for 3 turns, then Grass. W2 deforest
21) English contacted.
22) Egypt find me, BW+CB+Masonry+8g = Alpha+WC,
23) Spear built, fortify, build warrior. Deforest complete, Road.
24) Worker3 built -> 4, build granary
25)
26)
27) W2: road complete, mine. W1: mine complete, ->3
28) W1 road, warrior built (explore), build warrior
29) W3 deforest complete, road.
30)
31) W1 road complete, mine.
32) W3 road complete, mine.
33) W2 mine complete, -> 9. Warrior complete->Apolyton, build warrior
34) W2 road
35)
36) warrior complete (explore), build warrior.
37) W2 road complete, mine. W1 and W2 mine complete. Granary complete, build settler.
38) W3 mine complete->7.
39) W3 deforest. Lux 10%
40) warrior complete build warrior, W1+2 mine complete, W1->2 W3->896
41) Settler built, moves 996 (takes 2 turns). W1 deforest, W2 road.
42)
43) W3 deforest complete, road. The University built 996 of ‘Poly Build Curragh. Warrior built, build barracks. Research Philo @13 turns @ 100%
I have tech parity with both known civs, and several exploring warriors. Another settler will be built next turn. I have an iron source 774 of OT, and will build a city near there to hook it up.
Could you strat forum veterans out the point out my flaws in the opening sequence, please. All advice (and critizisms) is appriciated.
1) Settler 1, worker road
2) Settler Apolyton, build warrior (5), Growth in 7, research pottery (12)
3)
4) Road complete, worker-> cattle
5) Worker irrigate
6)
7) Warrior built, moves 3. Build worker
8)
9) Irrigation complete, road. Pop 2, cow + forest worked 20% lux
10) worker complete, build settler. Worker -> dyes
11) W(orker) 2 road
12) W1 road complete, mine BG
13)
14)
15) pop 2, BG and Cow worked. +4fpt, +3spt, +7bpt.
16)
17)
18) Mine complete, W1 -> BG
19) Settler complete moves 22. Dyes roaded. Build worker
20) Off Topic founded, build Spear WF forest for 3 turns, then Grass. W2 deforest
21) English contacted.
22) Egypt find me, BW+CB+Masonry+8g = Alpha+WC,
23) Spear built, fortify, build warrior. Deforest complete, Road.
24) Worker3 built -> 4, build granary
25)
26)
27) W2: road complete, mine. W1: mine complete, ->3
28) W1 road, warrior built (explore), build warrior
29) W3 deforest complete, road.
30)
31) W1 road complete, mine.
32) W3 road complete, mine.
33) W2 mine complete, -> 9. Warrior complete->Apolyton, build warrior
34) W2 road
35)
36) warrior complete (explore), build warrior.
37) W2 road complete, mine. W1 and W2 mine complete. Granary complete, build settler.
38) W3 mine complete->7.
39) W3 deforest. Lux 10%
40) warrior complete build warrior, W1+2 mine complete, W1->2 W3->896
41) Settler built, moves 996 (takes 2 turns). W1 deforest, W2 road.
42)
43) W3 deforest complete, road. The University built 996 of ‘Poly Build Curragh. Warrior built, build barracks. Research Philo @13 turns @ 100%
I have tech parity with both known civs, and several exploring warriors. Another settler will be built next turn. I have an iron source 774 of OT, and will build a city near there to hook it up.
Could you strat forum veterans out the point out my flaws in the opening sequence, please. All advice (and critizisms) is appriciated.
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