The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If you see a storm brewing, build a large force and ATTACK!!!
Also, avoid the opeat of the masses: Wonders in many cases, but especially on archipelago maps, when it's more about the military IMHO.
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
1) Try AU501 which features the Byzantines and a setup created by Dominae which makes for an interesting game into the modern period. [I don't think even the most accomplished players managed a pre-Industrial win or even a pre-Modern win.
2) You can transport units great distances "instantly" by setting up ship chains (considered an exploit by some). You have ships spaced at intervals equal to their movement points, and "unload" units from the ships that have moved and "load" them onto the ships that have not yet moved. Repeat as needed. Couple that with rails and units can move from (and across) island to island to island (or across oceans of arbitrary width) using no movement points at all. Tedious MM, of course.
Hermann, what's a good AU corse for learning the middle ages?
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Hermann
nice tip using ships. ive did similiar but only by moving units from one ship to the other, never thought of just havings ships on same tile and loading into diff ship
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