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C3C PATCH 1.20 (finally here!)

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  • C3C PATCH 1.20 (finally here!)

    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    Cool! Hopefully this does the job!
    Haven't been here for ages....

    Comment


    • #3

      21MB!!
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #4
        Thanks for the info Mark.

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        • #5

          dl'ing now

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          • #6
            57 seconds...off to play

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            • #7
              now to get everyone to upgrade.

              dual installing as we speak with 1.15.
              Last edited by Inverse Icarus; March 31, 2004, 14:03.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                20.6MB hope it is good.

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                • #9
                  I just saw this thread, so I'll mention it here too:

                  The third age tech tree background graphics are messed up in all the conquests.

                  Workaround:
                  Rename science_industrial.pcx to science_industrial_new.pcx in all conquest folders.
                  Last edited by alexman; March 31, 2004, 15:49.

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                  • #10
                    could anyone post a screenshot of the messed up tech tree?

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                    • #11
                      i posted a screenshot under the bugs thread, so as not to clutter up this one.

                      Comment


                      • #12
                        Originally posted by vmxa1
                        20.6MB hope it is good.
                        heres hoping for great results
                        Gurka 17, People of the Valley
                        I am of the Horde.

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                        • #13
                          The addition of "implemented Allow Scientific Leaders rule" - I presume that means SGL's are now optional via checking or unchecking a box in the editor. Is this correct?
                          So if you meet me have some courtesy, have some sympathy and some taste
                          Use all your well-learned politesse, or I'll lay your soul to waste

                          Re-Organisation of remaining C3C PBEMS

                          Comment


                          • #14
                            Originally posted by Thriller
                            The addition of "implemented Allow Scientific Leaders rule" - I presume that means SGL's are now optional via checking or unchecking a box in the editor. Is this correct?
                            nope.

                            its on the player setup screen, right below reverse capture the flag.

                            Comment


                            • #15
                              Originally posted by asleepathewheel
                              nope.
                              Ah, then let me rephrase my question:

                              The addition of "implemented Allow Scientific Leaders rule" - I presume that means SGL's are now optional via checking or unchecking a box in the player setup screen. Is this correct?
                              So if you meet me have some courtesy, have some sympathy and some taste
                              Use all your well-learned politesse, or I'll lay your soul to waste

                              Re-Organisation of remaining C3C PBEMS

                              Comment

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