In my game I noticed that AI will basically never attack a "green" army in the field. They will attack a city with an army in it. It must be an AI programming thingy. No doubt each unit computes some sort of cost/benefit ratio and chooses an action that maximizes payoff. So when an army is guarding a city, high likelihood of losing is probably offset by small propability of winning a city, and they attack. But in the field, an attacking unit will die almost surely for (from AI perspective) basically nothing. and so they look for a way around it.
In my game on the conquest thread, that was a cornerstone of my military strategy. First, it allows to stay in war almost indefinitely while never leaving republic (since AI never attacks your units). Secondly, you do all the attacking, so there are much fewer nasty surprises. Third, with some luck landscape-wise, you can channel their forces towards a killing zone to reduce their numbers before making your move.
I did the same thing nbarclay suggested to prepare for an invasion. The only difference is that I played continents and did some fighting against ironless AIs on my continent, so I had a couple of armies which were loaded with only two units to make them fit into caravels. Finished assembling them after landing.
In my game on the conquest thread, that was a cornerstone of my military strategy. First, it allows to stay in war almost indefinitely while never leaving republic (since AI never attacks your units). Secondly, you do all the attacking, so there are much fewer nasty surprises. Third, with some luck landscape-wise, you can channel their forces towards a killing zone to reduce their numbers before making your move.
I did the same thing nbarclay suggested to prepare for an invasion. The only difference is that I played continents and did some fighting against ironless AIs on my continent, so I had a couple of armies which were loaded with only two units to make them fit into caravels. Finished assembling them after landing.
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