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MOD: The Missing Links (C3C)

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  • #46
    If that's what you prefer.
    I think governments like Islamic Republic and Fascism also contribute big time to the population decrease. Personally, I don't have an issue with it.
    I'm also afraid you'll get wave after wave of Assassins/terrorist attacking...
    AK.

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    • #47
      For anyone who has the problem with the Sam_02 file missing (Flanders):
      installing the 3.2 patch will take care of it.
      http://www.ccj39.com/civ3modpacks.php

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      • #48
        Quick qn. does this work with c3c 1.22?

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        • #49
          haven't tried yet, but I would think so

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          • #50
            I have C3C 1.22 and it appears to work fine - although I haven't had time to play it properly yet.

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            • #51
              Yes it works fine with C3C and 1.22
              ---------------------------------------------
              Pavlov Zangalis - Hero of the capture of Berlin RFDG.
              ---------------------------------------------

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              • #52
                anybody knows how many citys u can build or how i make to build as many citys i want

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                • #53
                  anybody knows how many citys can be build or how i make to build as many citys i want

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                  • #54
                    I think it is hard coded to 512 and nothing can be done to increase it.

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                    • #55

                      4 months after releasing TML3, there's already over 4000 downloads !!!
                      Much more than I ever expected. I've even heard from people playing TML3 in PBEM now...
                      Thanks to all !

                      AK.

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                      • #56
                        Wow, that is super terrific AK47, very impressive and resounding tribute to the quality and time you put into making this mod!!

                        The Graveyard Keeper
                        Of Creation Forum
                        If I can't answer you don't worry
                        I'll send you elsewhere

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                        • #57
                          'ello,

                          somewhere along the way, I lost the correct image for TML3 "science_industrial". As some of you have probably noticed, a lot of the arrows are not in the right place (final download v3.2)
                          The first 2 versions (3.0 and 3.1) did have the correct file. Any chance someone was in the first 1000 or so downloads and still has a correct display of the arrows in Industrial Era?
                          If so, can you pls attach it to this thread?
                          The file is called science_industrial.pcx and is in the Conquests\Scenarios\TML3\Art\Advisors folder.

                          Thanks for checking
                          AK.

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                          • #58
                            Problem solved. There's nothing wrong with the file, it has to do with Atari changing the industrial tech tree in C3C v1.22. So:

                            If anyone has the Industrial tech tree displaying wrong, go to the folder
                            ...\Civ III\Conquests\Scenarios\TML3\Art\Advisors
                            and rename the file science_industrial.pcx to science_industrial_new.pcx


                            AK.

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                            • #59
                              I downloaded it, very nice! Since I do not have C#C, I took the files, and added in most of the units, civs and civelopedia text. Great job!

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