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MOD: The Missing Links (C3C)

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  • #31
    Sorry, forgot to put my other point.

    Though I like most of the units in this mod, I'm not so sure about the Trojan Horse unit...In my humble opinion, it seems rather...odd for a unit. It was only really used in one battle, and at the scale of the game it doesn't really fit either. But other than that, I have no gripes at all.
    I AM.CHRISTIAN

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    • #32
      I agree. Maybe if the Trojan Horse became quickly obsolete that would make more sense? Or maybe it it was a unit unique to the Greeks that might make things more suitable?

      Thanks for the replies to my points. I understand why you did things the way you did I was just trying to give some feedback to think about.
      I can throw a hundred pound walrus right through the wall!

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      • #33
        OK then.

        For those who don't like the topless Amazon queen, there is a clothed version available for download here: http://www.ccj39.com/gameshtml/civ3_10.php.
        (you still need to edit it into the game yourself).

        I also put a warning higher up in the thread.

        The website BTW is not mine, but CCJ's. All credit for the brilliant site goes to him.
        Last edited by AK47; April 6, 2004, 05:06.

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        • #34
          As for the Trojan Horse, going into TML3, I wasn't sure if I was going to keep it or not. But then I got some reactions of people thinking it was great. So, I suppose it's one of those "love it or hate it". Anyway, the AI doesn't know how to use any 'land transport' units, so I seriously doubt he will ever make one. Any human player can choose.

          Thanks for the suggestions. Not sure if there ever will be a TML4, but I do take all comments into account.
          Last edited by AK47; April 6, 2004, 05:02.

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          • #35
            If you have troubles downloading from CCJ39, TML3 is now also available from Ryzone.com. Especially for people in the US & Canada, the connection should be better, I think.

            download from Ryzone.com

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            • #36
              I'm playing a game nice, but my battle generated Great leader cannot rush build a wonder(great libary) but if I change the build queue to a normal imrovement or small wonder the rush build option apears for the leader.

              Whats going on??
              ---------------------------------------------
              Pavlov Zangalis - Hero of the capture of Berlin RFDG.
              ---------------------------------------------

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              • #37
                dude, that's not me. That's how it works now in Conquests.
                Military leaders can only rush small wonders. Scientific leaders can rusg both.

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                • #38
                  Thanks I thought it might be b/c this is the first game I have played of C3C.

                  Its a good Idea personally I think, i'm only peeved in my game b/c i'm way behind in science and liked the idea of catching up with TGL.
                  ---------------------------------------------
                  Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                  ---------------------------------------------

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                  • #39

                    already 1320 downloads

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                    • #40
                      Wondrous congratulations!!!!

                      Your work deserves the attention!
                      The Graveyard Keeper
                      Of Creation Forum
                      If I can't answer you don't worry
                      I'll send you elsewhere

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                      • #41
                        somebody can tell me how can i do so that each city that finishes constructing a unit or improvement, ask to me whereupon to continue

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                        • #42
                          Easy.

                          Preferences > Game
                          select "Ask for build orders after unit construction"

                          Preferences > Units
                          unselect "Always build previously built unit"

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                          • #43
                            i already treat that but it still follows without asking what to build,do you think that it can be the new patch?

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                            • #44
                              patch 3.2 available

                              Hi all,

                              New patch (3.2) is ready. Should be the final.
                              Here's what it does:
                              * Plague settings are less intensive
                              * Triumphal Arch now obsolete with gunpowder
                              * Refrigeration is cheaper
                              * Captured workers have different graphs
                              * Suicide Bomber has increased bombard strength (12)
                              * Attack Chopper has increased attack (10) and bombard (8)
                              * RPG Soldier has increased bombard (10) and air defense (3)
                              * Stealth Fighter has increased bombard (8).

                              The patch as well as the updated full mod can be downloaded here:
                              http://www.ccj39.com/civ3modpacks.php

                              AK.
                              Last edited by AK47; May 5, 2004, 03:38.

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                              • #45
                                Problem with the mod and ai pop sizes

                                I've had 5 games with this mod which is excellant overall but I'm noticing that the AI is seriously stuffing themselves up when building assasins/terorists b/c there city sizes are very small overall b/c they are buiding too many.

                                I'm going to change the mod to switch off the pop loss but I feel this is a area that need to be addresses as its quite disapointing to clean up later in the game b/c the ai's citis are all around 3-4 pop in size when they used to be 12+
                                ---------------------------------------------
                                Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                                ---------------------------------------------

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