Ug. Chariots costing the same as a warrior? Not in love with that idea.
I don't think the issue is their shield cost. If anything, lowering their shield cost will just make them more expensive to upgrade (which is what most people do with chariots anyway).
If there's a problem with chariots (and I don't actually think there is) it's that there's such a small window of use for them. Unless you are going either the CB/ Mysticism research path or the Alphabet/ Writing/ Phil path, you are only a couple techs away from a significantly better unit (either swords or horsemen).
With that in mind, it seems to me that chariots can be marginally useful in certain (albeit limited) situations: they provide a multimove combat unit for those players who choose to beeline down the CB or Writing research paths. Beyond that, not particularly valuable.
player1, my recommendation would be to leave it as is. There are always going to be units or buidings that don't have much use (explorers, for example). I respect your desire to optimize/ enhance this unit, but I think you'll end up nerfing horsemen, which will force you to mess with that, which screws up knights, and so on, and so on until you're rendered as incoherent as this post
I don't think the issue is their shield cost. If anything, lowering their shield cost will just make them more expensive to upgrade (which is what most people do with chariots anyway).
If there's a problem with chariots (and I don't actually think there is) it's that there's such a small window of use for them. Unless you are going either the CB/ Mysticism research path or the Alphabet/ Writing/ Phil path, you are only a couple techs away from a significantly better unit (either swords or horsemen).
With that in mind, it seems to me that chariots can be marginally useful in certain (albeit limited) situations: they provide a multimove combat unit for those players who choose to beeline down the CB or Writing research paths. Beyond that, not particularly valuable.
player1, my recommendation would be to leave it as is. There are always going to be units or buidings that don't have much use (explorers, for example). I respect your desire to optimize/ enhance this unit, but I think you'll end up nerfing horsemen, which will force you to mess with that, which screws up knights, and so on, and so on until you're rendered as incoherent as this post
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