I don't see this being mentioned in any strategy guide before.
In civ2, I always build my city on grassland because of the free irrigation, providing 3 food on the square.
In civ3, it seems that all terrain provides the same 2 food, so if possible try to build on bad terrain like tundra or desert (provided nearby squares are not all bad terrain). Building on a hill for defensive benefit is also alright but you miss out on the shields.
I haven't checked but maybe this is only true for Despotism due to the food/shield/commerce limitation.
In civ2, I always build my city on grassland because of the free irrigation, providing 3 food on the square.
In civ3, it seems that all terrain provides the same 2 food, so if possible try to build on bad terrain like tundra or desert (provided nearby squares are not all bad terrain). Building on a hill for defensive benefit is also alright but you miss out on the shields.
I haven't checked but maybe this is only true for Despotism due to the food/shield/commerce limitation.
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