Originally posted by Rommel2D
3.1: Can someone explain this further? Fortified ships can see 3 tiles?
Sort of related to this but not mentioned anywhere except in Donegeal's exploit thread, is the general 'fortify all' exploit. Vondrack supplied some test results that were supposed to verify this exploit worked, but I haven't seen direct evidence myself. Whenever I try to 'fortify all' on an already moved stack, none of the units are fortified the next turn. Was this addressed by Firaxis at some point?
3.1: Can someone explain this further? Fortified ships can see 3 tiles?
Sort of related to this but not mentioned anywhere except in Donegeal's exploit thread, is the general 'fortify all' exploit. Vondrack supplied some test results that were supposed to verify this exploit worked, but I haven't seen direct evidence myself. Whenever I try to 'fortify all' on an already moved stack, none of the units are fortified the next turn. Was this addressed by Firaxis at some point?
3.2, along with the 'gold mine' bug, is addressed by cancelling all popups until the production phase is complete.
3.5 is simply in the MZO list with and assumed "don't do it". How about disallowing any voluntary exchange of cities for the tournament?
If you want to test each other's skill at Civ3, you're better off not throwing city gifting into the mix; it perverts the game into something far removed from SP.
Dominae
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