Guys, I'm not sure I'm fully understanding the map generation process:
When I go into the editor and select 'Generate Map', the resulting map has the little blue circles indicating the starting positions. Without knowing what tribes go in what spots, how can a judgement of 'fairness' be made? Would we be going back and rechecking after launch?
The more experienced PBEMers have expressed a preference for previewing maps for balance, and even described it as giving a 'cleaner' start. It seems to me that having someone looking and deciding how many tiles each tribe may be from an iron resource or how many luxuries must be within an X-tile radius from each capitol is extremely messy.
I understand how analyzing the map is beneficial for games where the primary goal is to learn about the game and improve skills, but the idea behind the tournament is to test everybody's skills in a raw Civ3 environment. As long as everyone has an equal chance of receiving the same disadvantages before starting, isn't that what counts?
Again, the single restart is meant to be a simple and quick (it would at most add 2 complete turns worth of play to a game) way to deal with extreme map conditions. I've included it in the meta-tournament rules because I'm concerned that someone starting in a rough spot is likely to loose interest in the game quickly and be less responsive when playing their turns.
Originally posted by alexman
But if an administrator generates the map, makes a quick check for fairness, and doesn't assign starting locations to specific players, I think it should work fine.
But if an administrator generates the map, makes a quick check for fairness, and doesn't assign starting locations to specific players, I think it should work fine.
The more experienced PBEMers have expressed a preference for previewing maps for balance, and even described it as giving a 'cleaner' start. It seems to me that having someone looking and deciding how many tiles each tribe may be from an iron resource or how many luxuries must be within an X-tile radius from each capitol is extremely messy.
I understand how analyzing the map is beneficial for games where the primary goal is to learn about the game and improve skills, but the idea behind the tournament is to test everybody's skills in a raw Civ3 environment. As long as everyone has an equal chance of receiving the same disadvantages before starting, isn't that what counts?
Again, the single restart is meant to be a simple and quick (it would at most add 2 complete turns worth of play to a game) way to deal with extreme map conditions. I've included it in the meta-tournament rules because I'm concerned that someone starting in a rough spot is likely to loose interest in the game quickly and be less responsive when playing their turns.
Comment