I've been playing Civilization for over ten years now. I've usually been fascinated by the game, and I've usually been disappointed by the competition. The rules are designed to make you believe your opponents are intelligent like you, but it is readily apparent they are not. While playing the game may be about nurturing cities and commanding units, winning strategy actually comes from unraveling a complex series of algorithms that make up an artificial intelligence. Somehow this puppet show always fell short of what I expected from the program. Bring on the actors!
When Civ2 multiplayer came out, I was without regular internet access. Once I found stable access, SMAC was the latest offering, so I tried that. Play by Email seemed to be what I was looking for, and to an extent it was. Unfortunately, by the time I started to really get into my first game, I had my net access again interrupted. And then came Civ3...
Over the last year I've finally experienced the whole PBEM experience. Early on, I tried some online MP, but the simultaneous moves thing isn't really what I'm looking for, and few people seem interested in online turn based games. The PBEM games offer what I want when they move at a good pace, but I have yet to experience this pace over the span of an entire game. Interest seems to inevitably wane over time and the games just end up lingering around in limbo.
At the beginning of this year, a tournament was started for PBEM players. It consists of five games of four players each, with the winners of each to play a final five player championship game. This has given me the best PBEM game I've been in yet, averaging over a turn per day. Unfortuantely, some of the other games are barely managing a turn a week. This lack of synchronicity looks forboding, but only time will tell.
With a watershed C3C patch on the horizon that takes care of some important PBEM problems, I think its a good time to start a second tournament. I'm volunteering to organize and administer the Tournament.
Who wishes the title of Iron Civer?
Confirmed Entrants:
ricketyclik
Masuro
smellymummy
Paddy the Scot
Andydog
sabrewolf
Aqualung71
Flandrien
Trip
alexman
Conqueror
MickeyJ
Iron Jackson
LzPrst
Moonbars
Soltz
Player Pool:
Iron Jackson
LzPrst
ricketyclik
Andydog
Paddy the Scot
smellymummy
Soltz
Masuro
alexman
Conqueror
Mickeyj
Moonbars
sabrewolf
Trip
aqua_lung
Flandrien
MFCamillus
McMeadows
Beta
playshogi
A couple things to keep in mind: This is a long term proposal. Everybody should be available on a daily basis for the next year or so with only limited periods of expected absence. Also, all turns will be played with the new patch (1.22) unless everyone agrees to upgrade at some future point.
I'm approaching this with an eye toward developing protocols and a code of conduct that will make PBEM more exciting and enjoyable. I'd like to discuss rules and arrange player groupings in advance, to build a solid framework before setting the games in motion. In the long run, I believe this will give the best result.
Although I've never participated in any of the Apolyton University projects, I was impressed by the changes they have been able to implement within the existing code. I even noticed some of the features of the PtW mod show up in the Conquest expansion. Would anyone be interested in forming a complimentary organization to focus on promoting PBEM structure? Or perhaps AU could use an athletic program to develop a new MP mod and provide scholarships for aspiring chieftains?
When Civ2 multiplayer came out, I was without regular internet access. Once I found stable access, SMAC was the latest offering, so I tried that. Play by Email seemed to be what I was looking for, and to an extent it was. Unfortunately, by the time I started to really get into my first game, I had my net access again interrupted. And then came Civ3...
Over the last year I've finally experienced the whole PBEM experience. Early on, I tried some online MP, but the simultaneous moves thing isn't really what I'm looking for, and few people seem interested in online turn based games. The PBEM games offer what I want when they move at a good pace, but I have yet to experience this pace over the span of an entire game. Interest seems to inevitably wane over time and the games just end up lingering around in limbo.
At the beginning of this year, a tournament was started for PBEM players. It consists of five games of four players each, with the winners of each to play a final five player championship game. This has given me the best PBEM game I've been in yet, averaging over a turn per day. Unfortuantely, some of the other games are barely managing a turn a week. This lack of synchronicity looks forboding, but only time will tell.
With a watershed C3C patch on the horizon that takes care of some important PBEM problems, I think its a good time to start a second tournament. I'm volunteering to organize and administer the Tournament.
Who wishes the title of Iron Civer?
Confirmed Entrants:
ricketyclik
Masuro
smellymummy
Paddy the Scot
Andydog
sabrewolf
Aqualung71
Flandrien
Trip
alexman
Conqueror
MickeyJ
Iron Jackson
LzPrst
Moonbars
Soltz
Player Pool:
Iron Jackson
LzPrst
ricketyclik
Andydog
Paddy the Scot
smellymummy
Soltz
Masuro
alexman
Conqueror
Mickeyj
Moonbars
sabrewolf
Trip
aqua_lung
Flandrien
MFCamillus
McMeadows
Beta
playshogi
A couple things to keep in mind: This is a long term proposal. Everybody should be available on a daily basis for the next year or so with only limited periods of expected absence. Also, all turns will be played with the new patch (1.22) unless everyone agrees to upgrade at some future point.
I'm approaching this with an eye toward developing protocols and a code of conduct that will make PBEM more exciting and enjoyable. I'd like to discuss rules and arrange player groupings in advance, to build a solid framework before setting the games in motion. In the long run, I believe this will give the best result.
Although I've never participated in any of the Apolyton University projects, I was impressed by the changes they have been able to implement within the existing code. I even noticed some of the features of the PtW mod show up in the Conquest expansion. Would anyone be interested in forming a complimentary organization to focus on promoting PBEM structure? Or perhaps AU could use an athletic program to develop a new MP mod and provide scholarships for aspiring chieftains?
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