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Patch 1.20

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  • Well commitment is good, but look at Galciv and Starships Unlimited. You can't beat them for working on the game, but it does not make me want to play them all that much.

    I appreciate what they have done and I am glad I bought the games, but I play Civ instead.

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    • Originally posted by Antrine
      Gee, just refer to my thread AI army really!! http://apolyton.net/forums/showthrea...hreadid=109636

      This will secure you a working knowledge ( work-a-around ) of how to see, engage and otherwise 'experience' an AI Army in the field, filled with useful units.
      Come on, Antrine.
      You modded the palace to spit out Armies like SoZ spits out Ancient Cav. No reason to continue being misleading about it, especially with so many folks wanting a "real" fix for this.
      Besides, what if Jesse just scans the posts/subject lines. Sees yours about an AI army in the field and thinks "Oh, well, good. We can cross that off," without actually reading how you did it? It's not that likely, but if enough folks don't actually read your post and just take your word for it and stop complaining about it, is it possible it slips further down the priority list for Jesse?
      Tell me truly what would rather have? A long table of work-a-rounds like unto this or an official credible patch? Hey, you decide, the list is getting longer...
      Speaking of "credible"...

      Hehehe. Just pokin' fun a bit, Antrine. A bit of "pot, kettle, black" in there made me giggle a bit.
      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

      Comment


      • 'misleading' ?
        I surely hope not! sarcastic yes!

        Pokin fun in a now depressing scenario. I confess.

        Leading the unwary along, who do not read?

        Gosh darn ducki I SURE hope I have not so easily misled Firaxis and on account my antics 'they' bypass fixing the Army delimma.

        Perhaps I include more 'disclosures' in my posts?

        However, today I think I will let 'others' spell it out. Thanks

        I have only presented myself one way ( a modder who worships the great big editor in the sky ). Anyway many blessings and let us collectively have mercy on the future of our game.



        P.S. the creation forum is nearly dead however, I hope to move back to the graveyard soon.
        The Graveyard Keeper
        Of Creation Forum
        If I can't answer you don't worry
        I'll send you elsewhere

        Comment


        • Since Great Leaders don't build improvements anymore, why not for the AI make Amries instead of great leaders?

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          • Great idea! Jarred. However...

            This and many 'other' great ideas require so-called hard-coding for to be implemented. That means we continue petitioning the gods up at Firaxis for these favors.

            Again, though we have been ( ...and I say apparently ) left naked on the 'windy' side of the temple, like old lovers. As new loves are pursued. ( CIV 4 )
            The Graveyard Keeper
            Of Creation Forum
            If I can't answer you don't worry
            I'll send you elsewhere

            Comment


            • With such sweeping personnel change at Firaxis, is it reasonable to expect that Civ4 will be a cheap knockoff of Civ3, much in the same way that Call to Power tried to imitate Civ2 but failed miserably?
              Scary thought, but sadly enough probably going to be correct.

              Comment


              • I already brought this up at CFC, but 1.20 patch doesn't seem to be taking care of it (the description I read of it), so:

                Hidden Nationality land units bug. Although a HUMAN player can not attack and capture cities with them (unless declaring war), the AI can, and greatly abuses this. For me it's no problem, I can handle it, but the other AIs have no clue how to deal with it.

                And also, the continuing sub bug really annoys me.
                (a general Invisible units bug)

                I'd really like to see both of them fixed at some stage.
                AK.
                Last edited by AK47; March 19, 2004, 07:38.

                Comment


                • Originally posted by Antrine
                  This and many 'other' great ideas require so-called hard-coding for to be implemented. That means we continue petitioning the gods up at Firaxis for these favors.
                  Not quite. You can do a little tweak in the editor, and have armies created in battle, instead of a leader (general settings). The AI is supposed to know what to do when it has un army under its control.

                  Edit: however, maybe this tweak would prevent scientific leaders from appearing. I don't know, it needs to be tested.
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

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                  • However, maybe this tweak would prevent scientific leaders from appearing. I don't know, it needs to be tested.
                    It would not prevent scientific leaders from appearing, but it would prevent Armies from appearing if you already have an Army in the field. Tested and verified.

                    Still, better than how it is now, IMO.
                    Last edited by alexman; March 19, 2004, 11:16.

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                    • F3 crash bug
                      Any idea if this bug was fixed in 1.20? With 1.15 I'm experiencing crashes about 3..5 times a game.

                      PF

                      Comment


                      • Never seen it.

                        Comment


                        • Doc,

                          It happens late in game with lots of units/cities. When you press the F3 key and have ability to see other civs military, the game crashes about 1/50 turns. Not windows, just the game. Does not seem to have any correlation with frequency of windows reboot. This is on WinXP. Others have reported the problem and is listed as a bug over at cfan.

                          PF

                          Comment


                          • Who knows?

                            Maybe when Firaxis tweaked rules for scientific leader, maybe army creation bug got fixed too.

                            Comment


                            • planetfall do you have to have a spy for it to happen? I have not seen it, but I have not had a spy either with 1.15.

                              Comment


                              • VMXA1,

                                I think having a spy increases frequency. What is annoying is I have not retrained me yet. I like to:
                                -- play round
                                -- see new count of AI military after my action
                                -- save game
                                -- go to next round

                                Unfortunately I too often forget I need to save BEFORE hitting F3. Usually I am trying to see change in number of bombers||infantry||tanks||AC||BS.

                                It has happened before I had spies in AI civs, but does increase with active spies.

                                PF

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