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Handling Anarchy Scientifically

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  • #16
    Originally posted by alexman
    If you really want to abuse the new uber-scientists, let your cities revolt during anarchy. During the next turn, set all the citizens to scientists. You won't get any starvation because food doesn't get counted during a riot. Rinse and repeat. With 3-beaker corruption-free scientists you can get 4-turn research rate even in anarchy!
    Now that's really evil. So far I used only taken cities while starving them down as super science cities, but letting them riot by purpose is a smart move... a bit exploitative though.

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    • #17
      Don't you risk losing some city improvement while your city revolts?
      The Mountain Sage of the Swiss Alps

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      • #18
        Only if the revolt last longer than 1 turn...and only if ypou have improvements to lose

        If not, you have to do the 'on/off' trick
        Don't eat the yellow snow.

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        • #19
          Originally posted by bongo

          It's between 1 and 8. The two factor ares, 0-3 depending on empire size, 1-5 by some randomness.
          thanks. in the last 2 games i got 8 (Dutch, Monarch, standard map) and 7 (Sumeria, Emperor, standard map). Looks like randomness is not treating me well.

          Is empire size bigger means more turns of anarchy ?
          C3C ISDG Final Round : Actively Lurking

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          • #20
            Originally posted by rush
            Is empire size bigger means more turns of anarchy ?
            Yes.

            Never tried, but if you only had one city, then anarchy would take a maximum of 5 turns.
            Don't eat the yellow snow.

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            • #21
              Originally posted by bongo

              It's between 1 and 8. The two factor ares, 0-3 depending on empire size, 1-5 by some randomness.
              Actually, in C3C in can be at least as many as 9 turns. Too many, if you ask me. It makes it rarely worth it to switch governments more than once.

              By the way, you can see the exact number of anarchy turns remaining from the F1 advisor.

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              • #22
                Originally posted by Theseus
                Hmmm... how would one *force* cities to revolt?
                I don't know about real life (I don't have one), but in civ it's easy since you lose MP and luxury slider effects in anarchy. If that's not enough, you can always disconnect some luxuries.

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                • #23
                  I think you're talking about rioting, not revolting. In the Call to Power games (or at least the first one), cities that were sufficiently unhappy really could revolt and become barbarian.

                  I've gotten to where I use the technique of alternating turns of rioting and turns of calm food loss with cities that would have to run a significant food deficit to avoid rioting. That cuts the food loss roughly in half but still avoids losing improvements.

                  Personally, I think Firaxis overdid it in making anarchy bad. Losing all your production and non-specialist income is bad enough, but being forced potentially to watch cities either starve down in size or lose improvements you spent a lot of time building makes it even worse. To me, the game would be a whole lot more fun if anarchy were shorter and a little bit less extreme.

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                  • #24
                    Perhaps this... 'feature' is the Civ programmer's artistic interpretation of "Necessity is the mother of Invention"?

                    Or perhaps Motorized Transport or Fission if you're -really- lucky?.......
                    But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                    PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

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                    • #25
                      Hmm. Does this hold for engineers as well?

                      *evil thoughts about continueing to put out troops despite being in anarchy *

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                      • #26
                        Two problems, yxhuvud,
                        1) Civic engineers only work on buildings
                        2) They don't work during anarchy. (I suppose this is the overiding point, though)
                        Last edited by Krill; March 12, 2004, 16:02.
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • #27
                          Originally posted by Krill
                          Two problems, yxhuvud,
                          1) Civic engineers only work on buildings
                          2) They don't work during anarchy. (I suppose this is the overiding pint, though)
                          if it wasn't for the latter, you could build a building (say, a palace) and then switch to a troop when you have accrued enough shields, producing the unit.

                          i've done something like that while in anarchy. one of my friends tried to assault me when i was in anarchy, knowing this would be my weakest time for a while. so i switched all my buildings to units, at a loss of shields. the units popped out though, much to his chagrin
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #28
                            Originally posted by Uber KruX i've done something like that while in anarchy. one of my friends tried to assault me when i was in anarchy, knowing this would be my weakest time for a while. so i switched all my buildings to units, at a loss of shields. the units popped out though, much to his chagrin
                            A bit evil but very satisfying I guess
                            Don't eat the yellow snow.

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